Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21

Thread: Machinist class

  1. #11
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Now, I do like the job as it currently is mostly(Though I'm pretty sure I liked the HW incarnation better), but I do think that using a chainsaw at times as a gunner job would be really fun. I could do a great cosplay of Ash Williams from Army of Darkness. Hail to the King, baby!

    Seriously though, I wouldn't complain about a chainsaw attack. I think it would be fun, or at least I always pick them as a weapon the rare times it's available, heh. Kind of like whips.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,812
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    For instance, the job was created in Ishgard in FF14. They do not use Chainsaw and Drills. They're fighting dragons. When it comes to taking down a flying lizard, a gun is more suited than a chainsaw.
    And a rifle more than a pistol. I'm not sure there's a single use for the aetherpack in dragon-hunting, and yet the much more applicable large-bore rifle was sacrificed to leave the other hand free...
    (0)

  3. #13
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And a rifle more than a pistol. I'm not sure there's a single use for the aetherpack in dragon-hunting, and yet the much more applicable large-bore rifle was sacrificed to leave the other hand free...
    I assumed it's where energy for the various gadgets came from, back when Grenade shot was a thing.

    I imagine it powers the Flamethrower, Ricochet Shot, all the Heated shot variants, holds the pitch from Wildfire, etc.

    I do hope more gadgets come as new abilities. Edgar was a mainstay in my FF6 team. He just made such a strong impression. "Who needs all magic when you got AUTO CROSSBOW!"

    "Oh, you want to fight us? NOISE BLASTER"
    (3)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    All this and we still don't have a beam yet. At least not outside that wonderful LB3.

    Even the pirates have beams! Magitek bits have beams! Come on SE!

    On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. Or perhaps as our first "Smart" turret, a repurposed Allagan Node? "Mimic/Repeater" could be a nice skill where the node repeats the last weaponskill/ability used (within reason; say Gauss Round, Ricochet, or Flamethrower could be repeated, but Wildfire, Overload, or Dismantle could not be).

    Just throwing some ideas out there.
    (0)

  5. #15
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post

    On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. *
    Just throwing some ideas out there.
    We technically already have that in the form of Dismantle. (ofc it's not exactly the same but I don't think stacking defensive utility would be useful, they're valued early but fall short later on)

    The problem I have is that many of the useful things MCH do don't feel technoish at all.

    For instance, instead of being a nearly invisible shot on the boss, it would have been nice that we throw we'd summon a small device (purely animation) that channels a red beam at the boss for teh duration of the debuff. Not only would it fit well with the whole gadget fantasy surrounding the job, but it would also add a nice visual to show you've actually done it (more than a debuff marker and a useless animation).

    I think the same could be done for cross role skills. It would have been very cool if every job got a different animation (especially when there's only 2 jobs)

    Like, Palicade refresh and tactician could also involve a small gadget animation (at least the current animation for the regen buff look good with the MCH, doesn't fit the Bard tho)

    Palissade could again simply be a small device hovering the target channeling some kind of white screen (like the Protect animation)
    Hypercharge could also receive some animation love. The turret is barely visible.

    I hope they'll improve on this point because, the MCH isn't just a gunner, it's a Machinist, and so far I don't see many machine.
    I just want the 3 future spell to involve (even if it's only an animation) the use of a device.
    (0)

  6. #16
    Player
    Gr1mwolf's Avatar
    Join Date
    May 2017
    Posts
    59
    Character
    Cian Chulainn
    World
    Exodus
    Main Class
    Viper Lv 100
    I think Edgar was actually the least interesting incarnation of a Machinist in Final Fantasy. His abilities were completely random, and lacked style. he didn't even LOOK like a Machinist.
    Aesthetically, I love the Machinist in FFXIV. The problem is the garbage gameplay created by an excessive reliance on cooldowns and a sloppy, half-implemented Heat mechanic.
    If the Machinist is missing anything aesthetically, it's explosives. Not nearly enough explosives.
    (0)
    Last edited by Gr1mwolf; 02-19-2018 at 06:12 AM.

  7. #17
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gr1mwolf View Post
    I think Edgar was actually the least interesting incarnation of a Machinist in Final Fantasy. His abilities were completely random, and lacked style. he didn't even LOOK like a Machinist.
    I totally agree he didn’t look it, but I loved how his abilities added utility. They did seem random but really, a machinist was someone who worked with all types of technology....an engineer. Maybe that should be the next class? Engineer
    (2)

  8. #18
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kabooa View Post

    I do hope more gadgets come as new abilities. Edgar was a mainstay in my FF6 team. He just made such a strong impression. "Who needs all magic when you got AUTO CROSSBOW!"

    "Oh, you want to fight us? NOISE BLASTER"
    Lolz I started replaying this and he’s totally OP’d I love it! I really would like to see a character job or class that is based from Edgar
    (0)

  9. #19
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Lockeheart
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    ....we need Air Anchor!!!!
    (0)

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I just want a turret that follows me around.

    Following the chess piece theme, Knights are known for their unique movements, so a moving melee turret? Could even draw aggro more than the other two for additional solo tanking utility.
    That could be your chainsaw.

    Explosives sounds good too.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast