Quote Originally Posted by ThirdChild_ZKI View Post

On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. *
Just throwing some ideas out there.
We technically already have that in the form of Dismantle. (ofc it's not exactly the same but I don't think stacking defensive utility would be useful, they're valued early but fall short later on)

The problem I have is that many of the useful things MCH do don't feel technoish at all.

For instance, instead of being a nearly invisible shot on the boss, it would have been nice that we throw we'd summon a small device (purely animation) that channels a red beam at the boss for teh duration of the debuff. Not only would it fit well with the whole gadget fantasy surrounding the job, but it would also add a nice visual to show you've actually done it (more than a debuff marker and a useless animation).

I think the same could be done for cross role skills. It would have been very cool if every job got a different animation (especially when there's only 2 jobs)

Like, Palicade refresh and tactician could also involve a small gadget animation (at least the current animation for the regen buff look good with the MCH, doesn't fit the Bard tho)

Palissade could again simply be a small device hovering the target channeling some kind of white screen (like the Protect animation)
Hypercharge could also receive some animation love. The turret is barely visible.

I hope they'll improve on this point because, the MCH isn't just a gunner, it's a Machinist, and so far I don't see many machine.
I just want the 3 future spell to involve (even if it's only an animation) the use of a device.