I just think MCH should been more of a selfish DPS like SAM/BLM, instead of just being a bard wannabe.
With more investment in turrets and pseudo pet constructs.
I just think MCH should been more of a selfish DPS like SAM/BLM, instead of just being a bard wannabe.
With more investment in turrets and pseudo pet constructs.


Why is that, so they become undesirable? Lol
We already had bard-only back in ARR and it was pretty terrible. Even now they both offer so much utility you are really gimping yourself to not have one or the other in your static group.
The answer is not to restrict utility to one (or a few) job(s). Either give them all a fair amount of utility to make each of them desirable for raiding, or get rid of all of utility so there's no reason to discriminate.
@OP:
I mean, we get to throw a wrench at monsters.. That's not enough?![]()

Now, I do like the job as it currently is mostly(Though I'm pretty sure I liked the HW incarnation better), but I do think that using a chainsaw at times as a gunner job would be really fun. I could do a great cosplay of Ash Williams from Army of Darkness. Hail to the King, baby!
Seriously though, I wouldn't complain about a chainsaw attack. I think it would be fun, or at least I always pick them as a weapon the rare times it's available, heh. Kind of like whips.
All this and we still don't have a beam yet. At least not outside that wonderful LB3.
Even the pirates have beams! Magitek bits have beams! Come on SE!
On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. Or perhaps as our first "Smart" turret, a repurposed Allagan Node? "Mimic/Repeater" could be a nice skill where the node repeats the last weaponskill/ability used (within reason; say Gauss Round, Ricochet, or Flamethrower could be repeated, but Wildfire, Overload, or Dismantle could not be).
Just throwing some ideas out there.


We technically already have that in the form of Dismantle. (ofc it's not exactly the same but I don't think stacking defensive utility would be useful, they're valued early but fall short later on)
On the road to 80, it wouldn't be bad if we got a turret that offered a small defense boost within a radius for a short while, somewhat like the shield given by Estinien in the Aery's Nidhogg battle, only tech-based and temporary in that it "breaks" and is on CD for 120/180 sec. *
Just throwing some ideas out there.
The problem I have is that many of the useful things MCH do don't feel technoish at all.
For instance, instead of being a nearly invisible shot on the boss, it would have been nice that we throw we'd summon a small device (purely animation) that channels a red beam at the boss for teh duration of the debuff. Not only would it fit well with the whole gadget fantasy surrounding the job, but it would also add a nice visual to show you've actually done it (more than a debuff marker and a useless animation).
I think the same could be done for cross role skills. It would have been very cool if every job got a different animation (especially when there's only 2 jobs)
Like, Palicade refresh and tactician could also involve a small gadget animation (at least the current animation for the regen buff look good with the MCH, doesn't fit the Bard tho)
Palissade could again simply be a small device hovering the target channeling some kind of white screen (like the Protect animation)
Hypercharge could also receive some animation love. The turret is barely visible.
I hope they'll improve on this point because, the MCH isn't just a gunner, it's a Machinist, and so far I don't see many machine.
I just want the 3 future spell to involve (even if it's only an animation) the use of a device.
I think Edgar was actually the least interesting incarnation of a Machinist in Final Fantasy. His abilities were completely random, and lacked style. he didn't even LOOK like a Machinist.
Aesthetically, I love the Machinist in FFXIV. The problem is the garbage gameplay created by an excessive reliance on cooldowns and a sloppy, half-implemented Heat mechanic.
If the Machinist is missing anything aesthetically, it's explosives. Not nearly enough explosives.
Last edited by Gr1mwolf; 02-19-2018 at 06:12 AM.
....we need Air Anchor!!!!
I totally agree he didn’t look it, but I loved how his abilities added utility. They did seem random but really, a machinist was someone who worked with all types of technology....an engineer. Maybe that should be the next class? Engineer
Lolz I started replaying this and he’s totally OP’d I love it! I really would like to see a character job or class that is based from Edgar
I just want a turret that follows me around.
Following the chess piece theme, Knights are known for their unique movements, so a moving melee turret? Could even draw aggro more than the other two for additional solo tanking utility.
That could be your chainsaw.
Explosives sounds good too.
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