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  1. #1
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Now, I don't actually know WoW theorycraft, but I know enough about numbers systems to confidently say that the only real time you stop investing in the most powerful stat is when you hit diminishing returns. IE, if X points represents 5% chance at 0% and at 70%, it's the same DPS increase. But when X points represents only 2% at 70%, it's diminishing returns and you'd instead invest in another stat.

    An extreme example of this concept was accuracy in this game before 4.0. Before the accuracy cap, accuracy was hands-down the best stat you could invest in on any class. But at the accuracy cap (when you reach a 100% hit rate), it's a useless stat and you want to invest in another stat.

    To answer your specific question... Direct hit has no diminishing returns. Each point in direct hit represents the same increase in frequency of direct hits. This does mean, of course, the direct hit has a theoretical maximum at 100% direct hit rate, but that maximum is higher than we can hope to reach in stats this expansion.

    In fact, FFXIV doesn't really have any dps stats with dimishing returns. They are either flat multipliers (Det, direct hit, tenacity) or they have something of an exponential scaling (crit, spell speed). And the way each class interacts with those stats changes on a class-by-class basis. The only real times you'll see a "get to X amount in a stat" is in specific examples where, for example, a warrior might want to hit enough skill speed to fit another fell cleave into his inner release.

    As a result of this, most classes are listed as having stat priorities, based upon how their kits benefit from said stats. Red mage, for example, is Crit > DH > Det > SpS.
    (3)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    To add to what has already been said, damage formulas seem to have interactions between stats so you don't, strictly speaking, really have stat priorities anymore.

    Anyways, on the topic at hand you might find the following interesting : https://docs.google.com/spreadsheets...#gid=782468133
    (1)