Results 1 to 10 of 50

Hybrid View

  1. #1
    Player
    KuroShinra's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Tsukuyomi Shinra
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    form not a good healer/healer dps's POV

    Is healer dps require? For me, it's yes and no
    For the normal dungeon, healer dps is not needed to clear dungeon but it will make clearing speed much faster.
    For savage, healer dps pretty much require to clear the fight for most group in the early patch (well, if dps can cover 3-4k dps, sure no need for healer to dps)
    But of course, if DPS is not enough, first thing is to look at DPS's damage first rather than tank/heal since it they main job.

    Ps. To start dpsing maybe keep it a bit more each time in the dungeon. Don't force all dps in the first place since you still not comfortable with it
    Pss. you can /dance most of the time if you only heal anyway
    (0)

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by KuroShinra View Post
    well, if dps can cover 3-4k dps, sure no need for healer to dps
    Sorry to derail the thread, but even Sigmascape 1 Savage requires 23k group DPS without LB (based on the group DPS of the worst group to have a recorded kill on the fight on FFlogs). If the tanks in the group do 5k total DPS, that still leaves 4.5k for every single DD. And this is the fight with the lowest DPS check, floor 2 requires 28k, floor 3 29k, and God Kefka over 31k.

    Editing here because I don't wish to derail the thread further:

    Quote Originally Posted by Vyriah View Post
    The raid DPS requirement are indicative, nothing in the game is that clear decided. [...] Lining up numbers menas nothing by itself, the only thing that matters in that specific case is "did the boss enrage".

    [...]R-DPS also kind makes every one forget that the boss have an HP bar. It dies because its HP reach 0, not because R-DPS is 23k for 12 minutes.
    Group DPS requirement is a thing very much set in stone: it tells the amount of DPS required for the group to beat the boss from pull to enrage timer. There is no variation to it. To make that boss HP bar reach 0, you will need to meet the group DPS requirement, there simply is no other way.

    Quote Originally Posted by Vyriah View Post
    Basically "DPS all doing 4.5 DPS" doesn't even exist in the game, it's specific abstract reasoning tailored to get to a concrete conclusion. Wich makes your reasoning false even though the conclusion isn't. Because the same abstract reasoning could lead to "better team composition leads to better R-DPS".
    The reasoning isn't abstract, it's in fact based on very concrete numbers. Of course I didn't literally mean to say that the DPS requirement has to be evenly split between DDs (it pretty much never is), but that does not change my point: the group DPS requirement is set in stone and has to be met by the party members' combined effort for them to be able to clear the fight. If your healers aren't taking part in this effort, the burden on the DDs and tanks will increase, since healers refusing to take part does not magically make the requirement any lower. And I was particularly commenting on the claim that 3-4k DPS is enough from DDs to not make your healers do any DPS and still beat the enrage timer, which isn't likely to happen in any of the current Savage fights.
    (3)
    Last edited by Taika; 02-19-2018 at 10:55 PM.

  3. #3
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    The raid DPS requirement are indicative, nothing in the game is that clear decided. Statistics always lie in a way or another and that why parse and such are tool you use for yourself, not something that could tell how anyone should play.

    Lining up numbers menas nothing by itself, the only thing that matters in that specific case is "did the boss enrage". If it did more DPS is required.
    You can use a parse to try out what does more and what doesn't, but it all comes down to what you do in the game, not some abstract number ceiling. R-DPS also kind makes every one forget that the boss have an HP bar. It dies because its HP reach 0, not because R-DPS is 23k for 12 minutes. And this illustrate why "throwing a DPS spell is always a gain" much better than you ever did all your hundred of post on how healer DPS is a necessity.

    Basically "DPS all doing 4.5 DPS" doesn't even exist in the game, it's specific abstract reasoning tailored to get to a concrete conclusion. Wich makes your reasoning false even though the conclusion isn't. Because the same abstract reasoning could lead to "better team composition leads to better R-DPS".
    (0)