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  1. #1
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Taika View Post
    (...)
    This was talked times, and times, and times.
    It's a bonus, the same way mitigation or raise from a DPS is. That doesn't say anything about how decisive it is for clearing a fight early in the patch (wich is a way to play the game, something you do because you want to, not a neccessity).

    The actual subject was about angry player fighting over healer DPS, and was answered with 3 full pages of "most people don't care that much". There isn't even need for contradiction, why are you trying to do that healer DPS discussion over again ?
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Well this turned exactly the direction I thought it would.
    (1)

  3. #3
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    ^as usual right? it kinda become a tradition at this point.

    anyway for op, i speak this with AST in mind because thats my healer class. pls dont get triggered if it bad, it just a reference...

    - go slow, for a start help dps by dot on all mob, its instant so if something bad happen you can react fast

    - take a further step. this time cast mallefic but dont spam it, 2-3 times then take a "HP check" on everyone, all good? again, thats what i do at first.

    - as for gravity, any less than 3 is not optimal at least for me. gravity can throw you off at first because of the long cast time so cast it once, check everything then cast it again. dont spam it unless you are 100% sure its fine, watch your MP though.

    - for boss fight i only recommend dps only if you already know the mechanic, timing and your party gimmick (dps ignore aoe for example), if you want to play it safe just cast dot and mallefic once or two if everyone is good.

    just remember that in the end you are still a healer, healing is still your first and most priority, dont hesitate to cancel gravity cast if you think you need to heal, dont be afraid to use your long CD skill just because it has 60 or 90 cooldown, 60 seconds is just 2-3 mobs, time it right and it will be up again in boss fight.

    AST get a bit more heavyhanded because of their card, i see a lot of ast either forget to draw card or keep the card until boss only

    also i play in jp server so this my personal experience... if you only do DF then set it to JP only, i found that jp party is much more forgiving and more into casual side when it come to DF, at least most that i met is more into "having fun and it just DF" mindset compare to "my f word macro and votekick is ready if wiped" mindset
    (0)
    Last edited by gumas; 02-17-2018 at 12:23 PM.

  4. #4
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    You'll be ok if you just cast a few dots occasionally if the damage to your tank permits it. And you also need to communicate with your tank to recover your MP. Casting attack spells will always be a risk, and it can really drain your MP significantly if you're not careful. So, don't feel pressured to beyond your current comfort zone. If things become unconfortable: plz speak up. It's better than wiping while trying to speed run an instance, ok.
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  5. #5
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Go into every encounter intending to DPS as much as you can, even if it's your first time. There's literally no reason not to. Your tempo will adapt far better than if you sit there doing nothing until mechanics happen.
    (3)

  6. #6
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Simple answer: you shouldn't be scared at all.

    Not so simple answer: already covered extensively by others. Don't really feel the need to go over it all again. Not really in the mood to be part of this old debate again either.
    (0)

  7. #7
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Malkria View Post
    How stressed should I be about putting out top DPS as a healer?
    At the end of the day, healer DPS is mostly a participation issue. There may be higher requirements if you want to join specific groups, but they'll let you know what those requirements are.

    You shouldn't feel stressed at all about dpsing if you need to cast your strongest heals back to back to keep people alive.

    You should feel stressed if you're casting nothing, spamming your weakest heals even though you don't need to save mp, or spamming heals on targets that don't need healing. Tanks and dps would face similar criticism if they were to sit idle, not use appropriate skills, or spam skills that had no value.
    (3)

  8. #8
    Player
    KuroShinra's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Tsukuyomi Shinra
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    form not a good healer/healer dps's POV

    Is healer dps require? For me, it's yes and no
    For the normal dungeon, healer dps is not needed to clear dungeon but it will make clearing speed much faster.
    For savage, healer dps pretty much require to clear the fight for most group in the early patch (well, if dps can cover 3-4k dps, sure no need for healer to dps)
    But of course, if DPS is not enough, first thing is to look at DPS's damage first rather than tank/heal since it they main job.

    Ps. To start dpsing maybe keep it a bit more each time in the dungeon. Don't force all dps in the first place since you still not comfortable with it
    Pss. you can /dance most of the time if you only heal anyway
    (0)

  9. #9
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by KuroShinra View Post
    well, if dps can cover 3-4k dps, sure no need for healer to dps
    Sorry to derail the thread, but even Sigmascape 1 Savage requires 23k group DPS without LB (based on the group DPS of the worst group to have a recorded kill on the fight on FFlogs). If the tanks in the group do 5k total DPS, that still leaves 4.5k for every single DD. And this is the fight with the lowest DPS check, floor 2 requires 28k, floor 3 29k, and God Kefka over 31k.

    Editing here because I don't wish to derail the thread further:

    Quote Originally Posted by Vyriah View Post
    The raid DPS requirement are indicative, nothing in the game is that clear decided. [...] Lining up numbers menas nothing by itself, the only thing that matters in that specific case is "did the boss enrage".

    [...]R-DPS also kind makes every one forget that the boss have an HP bar. It dies because its HP reach 0, not because R-DPS is 23k for 12 minutes.
    Group DPS requirement is a thing very much set in stone: it tells the amount of DPS required for the group to beat the boss from pull to enrage timer. There is no variation to it. To make that boss HP bar reach 0, you will need to meet the group DPS requirement, there simply is no other way.

    Quote Originally Posted by Vyriah View Post
    Basically "DPS all doing 4.5 DPS" doesn't even exist in the game, it's specific abstract reasoning tailored to get to a concrete conclusion. Wich makes your reasoning false even though the conclusion isn't. Because the same abstract reasoning could lead to "better team composition leads to better R-DPS".
    The reasoning isn't abstract, it's in fact based on very concrete numbers. Of course I didn't literally mean to say that the DPS requirement has to be evenly split between DDs (it pretty much never is), but that does not change my point: the group DPS requirement is set in stone and has to be met by the party members' combined effort for them to be able to clear the fight. If your healers aren't taking part in this effort, the burden on the DDs and tanks will increase, since healers refusing to take part does not magically make the requirement any lower. And I was particularly commenting on the claim that 3-4k DPS is enough from DDs to not make your healers do any DPS and still beat the enrage timer, which isn't likely to happen in any of the current Savage fights.
    (3)
    Last edited by Taika; 02-19-2018 at 10:55 PM.

  10. #10
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    The raid DPS requirement are indicative, nothing in the game is that clear decided. Statistics always lie in a way or another and that why parse and such are tool you use for yourself, not something that could tell how anyone should play.

    Lining up numbers menas nothing by itself, the only thing that matters in that specific case is "did the boss enrage". If it did more DPS is required.
    You can use a parse to try out what does more and what doesn't, but it all comes down to what you do in the game, not some abstract number ceiling. R-DPS also kind makes every one forget that the boss have an HP bar. It dies because its HP reach 0, not because R-DPS is 23k for 12 minutes. And this illustrate why "throwing a DPS spell is always a gain" much better than you ever did all your hundred of post on how healer DPS is a necessity.

    Basically "DPS all doing 4.5 DPS" doesn't even exist in the game, it's specific abstract reasoning tailored to get to a concrete conclusion. Wich makes your reasoning false even though the conclusion isn't. Because the same abstract reasoning could lead to "better team composition leads to better R-DPS".
    (0)

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