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  1. #11
    Player
    Guulu's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Guguulu Laladoga
    World
    Bahamut
    Main Class
    Botanist Lv 80
    If both tank know the voke timing there's no need to do extra aggro combo in Byakko ex. Even if your group fail the voke you only need to do like one aggro combo and then have OT voke shirk you during unrelenting anguish. But still it's a good fight to make DPS and healers know that aggro is a teamwork, not just MT's job. Also as long as Shirk is around aggro combo would remain pretty useless. Because it's better to tank swap than not to even isn't needed, it makes sure both tank fully utilize their CDs rather than just burning one tank's.
    (1)

  2. #12
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Kabooa View Post
    Power Slash: Applies Fracture Armor, incre-
    You're still being way too generous by leaving the Applies Fracture Armor part.
    (0)

  3. #13
    Player
    SoulSkyheart's Avatar
    Join Date
    Aug 2017
    Location
    Limsa
    Posts
    53
    Character
    Soul Skyheart
    World
    Ragnarok
    Main Class
    Monk Lv 70
    If you’ve had the time to actually sit and understand why people don’t agree with your thread rather than calling them scum, nitwits or stupid. You would have had a thread with a discussion on how to improve your theory. Instead you attack those and stay on your high horse.

    1. I have never specifically targeted Warrior as the source of aggro combos. I have used your example for one tank as talking about all 3 required tanks to use the aggro combo. This isn’t a Warrior forum.This is a tank forum containing your thread of all tank’s aggro combos. Now if you stopped assuming and started conversing, then you’d wouldn’t look like an idiot in your own thread.

    2. You don’t choose how SE designs their classes, you may have influence as to what ideas they can implement but going off and creating a thread and attacking everybody that doesn’t agree to your idea is childish and stupid. You’re making a fool out of yourself and degrading and demotivating others to HELP you polish your ideas.
    (1)

  4. #14
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quite apart from that Drk's really need a 2nd combo finisher and less DA spam, making the aggro usefull again would definitely add a bit more complexety to tanks. However, everyone has to decide for themselves, if that's fun or not...

    In the end SE has only 3 options to deal with the aggro combos.

    1. Leave them in the current state, which is as good as just removing them.
    2. Force players to use them to maintain aggro, by just lowering the aggro gain from every other ability. (which, I suspect, will just piss sooooooooo many people off)
    3. Make players want to use them, by adding usefull stuff to them...in the tank community also known as "dps-gain". xD

    If you look at SE's behavior about useless skills...I put my bet on option 1.
    (0)
    Last edited by Kreyd; 02-14-2018 at 11:53 PM.

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,402
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    We already have shirk and provoke to make up for aggro dumps.

    I do think emnity combo's need to be revisited and buffed just a little bit, but I think SE already knows what they want to do with DRK and regardless of our feedback they will do what they like. I mean look at DRK it has the least amount of abilities than the 3 tanks, and really outside of lvl70 content it is super squishy.

    Diversion is there for a reason and with its recent buff there is no excuse for aggro to be a problem
    (0)

  6. #16
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kreyd View Post
    2. Force players to use them to maintain aggro, by just lowering the aggro gain from every other ability. (which, I suspect, will just piss sooooooooo many people off)
    If you look at SE's behavior about useless skills...I put my bet on option 2.
    Your bet is in the wrong place. Look what they did to Diversion, changed it from 50% to 90% and increased it's time effectiveness to 30 seconds.

    Quote Originally Posted by Kabooa View Post
    Butcher's Block: Applies Fractured Armor, increasing damage taken by the target by 3%. Separate sources of this stack, up to 3 times.
    Rage of Halone: Applies Fractured Armor, increasing damage taken by the target by 3%. Separate sources of this stack, up to 3 times.
    Power Slash: Applies Fracture Armor, incre-
    I really like the simplicity and utility of this. Lower personal DPS x% but increase raid DPS as a whole.
    (0)

  7. #17
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ChameleonMS View Post
    Your bet is in the wrong place. Look what they did to Diversion, changed it from 50% to 90% and increased it's time effectiveness to 30 seconds.
    Actually it is...I wanted to put it on option 1 and misstyped. ^^"
    (0)

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