I was working on a list like this like hardcore, I had action bar setups for 3 job-specs of every class. But I accidently cancled out of microsoft word without saving. D:
But I'll make it brief, which unfortunately the extended version is so much more juicier >.<
GLA
->Paladin (Tank by high defense and longevity)
->Templar (Tank with multiple enfeebles)
->Soldier (All around useful melee.)
PUG
-> Monk (Fastest ASPD)
-> Dancer (Enfeeblling Dances, Enhancing Dances)
-> Puppetmaster (Physical DD, with a Player customizable Pet)
LNC
-> Dragoon (Strong damage, quick retreat)
-> Samurai (Multiple weapon-skill user, thrives on TP)
-> Dark Knight (Life sustained by multiple drains, sacrifices HP for attacks, possible tank)
MRD
-> Warrior (A tank by offensive presence)
-> Berserker (Strong continuous auto attacks)
-> Viking (Crushes weaker adds for CC, can tank) (I think VKG would be go along with odin)
ARC
-> Bard (contnuous damage with support for party groups)
-> Ranger (High Ranged Damage)
-> Hunter (Ranged damage with pet)
CNJ
-> White Mage (Your healing whore)
-> Summoner (Healing or Magic DPS as caster, with access to a summoned pet)
-> Geomancer (weather and terrain effects. Access to Quake and Tornado as well)
THM
-> Black Mage (Highest Magic Attack)
-> Necromancer (Magic DPS with undead pets)
-> Elementalist (Access to all Elements)
TMR (Tamer)
-> Beastmaster (Pet DD/Tank)
-> Blue Mage (Pet Fusionist)
-> Animist (Support for pets and party)
AST (Arcanist)
-> Time Mage (Crowd Control, Flow Control)
-> Scholar (All DoM mastery, Scan, increased item effects)
->
SCT (Scout)
-> Thief (Enmity control)
-> Ninja (A prime evasionist tank)
-> Red Mage (Access to enfeebles, enhancements, Heals, Melee ect.)
MSK (Musketeer)
-> Gunner (Rapid ranged damage, the ranged pugilist)
-> Corsiar (Gamble for RARE party buffs)
-> Machinist (Ranged support/Magitek Nuker)