Classes
lancer, marauder, archer, gladiator, pugilist, Musketeer, thief, beastmaster,
Conjurer, Thaumaturge, Arcanist, Alchemist, Blue Mage
Adv. jobs
Dragoon-----Lancer/Archer
specialize (burst physical damage)
Pikeman-----Lancer/Marauder
specialize (tanking/enfeebling)
Warrior-----Marauder/Pug
specialize (tank/consistent damage)
Berserker(Viking)-----Marauder/Pugilist
specialize (burst physical damage)
Bard-----Archer/Conjurer
specialize (ranged damage/Support)
Ranger-----Archer/Musketeer
specialize (burst range physical damage)
*(Ranged melee)
Hunter-----Archer/Beastmaster
specialize (consistent damage/enfeebling)
*(ranged/pet)
Scout-----Thief/Beastmaster
specialize (consistent damage/enfeebling)
*(melee/pet)
Paladin-----Gladiator/Marauder
specialize (tank/healing)
Dark Knight-----Marauder/Thaumaturge
specialize (consistent damage magic/physical)
*(melee/caster)
Monk-----Pugilist/archer
specialize (Burst damage/CC)
*(melee)
Puppet Master-----Pugilist/Beastmaster
specialize (Consistent damage/support)
*(pet)
Assassin-----Pugilist/Theif
specialize (Burst damage/enfeebling)
*(melee)
Rogue-----Thief/alchemist
specialize (CC/consistent damage)
*(melee use poisons)
White Mage-----Conjurer/gladiator
specialize (healing/magic damage/support)
*(caster)
Summoner-----Beastmaster/Conjurer
specialize (burst pet/magic damage)
*(caster/pet)
Gambler-----Musketeer/Theif
specialize (Ranged burst damage/support/enfeebling)
*(slots/random effects)
Gunner-----Musketeer
specialize (Burst Ranged Damaged)
*(ranged/melee)
Dancer-----Thief/Archer
specialize (consistent damage/enfeebling/support)
*(melee/caster)
Black Mage-----Thaumaturge
specialize (Burst magic damage/enfeebling)
*(caster)
Geomancer-----Thaumaturge/Blue Mage
specialize (Burst magic damage/support)
*(caster)
Time mage-----Arcanist/White Mage
specialize (Enfeebling/support)
*(Caster)
Egineer(Machinist)-----Musketeer/Alchemist
specialize (consistent damage/enfeebling)
*(Created items/weapons)
Ninja-----Thief
specialize (ranged/melee damage/cc)
*(ranged (Boomerangs)/melee)
Warlock-----Arcanist
specialize (enfeebling/massive Dot damage)
*(caster)
White Knight-----Gladiator/Blue mage
specialize (Tank/magic damage)
*(melee)
Priest-----Conjurer/Blue mage
specialize (magic damage/healing/support)
*(caster)
Grenaider-----Alchemist
specialize (ranged burst damage/support/enfeebling)
*(created items-grenade etc.)
a list of advanced jobs, pole suggestion, class/job suggestions gathered from my many forums and data farming. you all can help me finish since im kinda tired of data farming i want your ideals and thoughts. i am slowly gathering a list of abilities for each job so skills are appreciated also
(reminder the above adv. jobs/classes are taking from other final fantasy games this does not mean that that game defines what that job does in FF14) so with that being said be open minded and please do not and i repeat do not post about this job cannot do this because it does this in final fantasy tatics, also argue about how the current jobs works and how you don't like it!!!!! this thread is purely to list suggestions or to agree with the current selection. lastly please be respectful of other people opinions and be descriptive in suggestions. please Like if you like the above correlation of jobs.
for people who don't know
Blue Mage-learns abilities from monsters
Geomancer-Gathers there powers from the surrounding environment
Alchemist-focused on consumable/restorative items/combine(mix)
* a little description to clarify the job difference from others