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  1. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    http://nekokuma.com/post-83566/

    Changes slated for 4.3.

    ・純粋に火力が上がる。基本コンボのWSに火力上昇が入っている。5アクションに強化が入っている。
    ・敵視上昇を抑える効果も何かに入っている。
    [Samurai's] average firepower will be increased. Basic combo weaponskills will be receiving buffs, (to a total of / atop*) 5 strengthened actions in total. *Uncertain
    Enmity suppression effect will also be added into something or other.


    Tbh, I expect to see the mark missed again in favor of overbuffing what works fine and ignoring any fundamental or mechanical issues, but we'll see I guess.

    Quote Originally Posted by Wayfinder3 View Post
    I Don't believe it would be wise to tame samurai's dps for enmity suppression. That dps is all they have and making them give it up to do something a more viable job could do passively is incredibly silly, MCH, SMN, & BLM are all better than sam for the 4th slot and they dump freely while providing raid and personal dps relative if not greater than Sam. Mnk on the other hand is stupid because it will probably not see any use if it's not placed practically. unless it's dump like lucid, it's only going to cause contention. Mnk should be paying dps for brotherhood, not enmity.

    Putting it on third eye/ saigan, is probably my favorite alternative since doing that will inadvertently raise the skill floor on samurai. Alot of people see the job as midare on cd even though 3rd eye actually plays a respectable part of samurai's kit. If it's going to be on merciful eye, allow merciful eye to be used in succession with saigan.
    I would prefer the option to waste some potency over time to suppress enmity over losing dps outright to make up for a passive form of the same, but ultimately it has to be lost somewhere, either by taking a Ninja to hold the enmity in check (assuming these SAM buffs are actually enough to finally put Ninja in a position where its enmity tools aren't just icing on a rDPS meta-dominating cake relative -- though at least Monk and BLM are starting to give it a run for its money, much like Bard generally and Summoner in a caster comp) or by forcing more enmity combos out of their tanks. That in turn simply emphasizes a core imbalance. All but Monk and Samurai have two enmity tools, with the specials more significant individually than the whole of Monk and Samurai's enmity-control arsenal (of one skill), especially past the opener. That shouldn't be the case. They can have slightly overtuned rDPS to be paid for via potency lost to keep enmity in check to arrive back at an even rDPS, so long as that rDPS cost on their end is still no greater than would be experienced by a tank adjusting for that enmity, but they should not be left outright with such an inequality. This is especially important in SAM's case, as, being a pure damage dealer,who therefore tags none of its rDPS onto other party members' enmity (through bonus raid damage), will be directly compared against BLM, who has the further and currently unique-in-niche (i.e. within pure DD) ability to flush half its entire cumulative enmity every two minutes.
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    Last edited by Shurrikhan; 05-12-2018 at 11:17 PM.