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  1. #51
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    personal high fflogs dps > speed kills

    that reality counts for the majority of dps

    sure, hitting an enrage timer multiple times can alter that at the moment, but even there "personal good performance" is more valuable than a pure meta comp in most cases
    (0)
    Last edited by Shiroe; 02-21-2018 at 07:20 PM.

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shiroe View Post
    personal high fflogs dps > speed kills

    that reality counts for the majority of dps

    sure, hitting an enrage timer multiple times can alter that at the moment, but even there "personal good performance" is more valuable than a pure meta comp in most cases
    But at present "personal good performance" is class-based and player-competitive, rather than proximity to any true theoretical best anyways. /sigh
    (0)

  3. #53
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Just adding a tiny little comment..

    I would love it if an enhanced enpi after a Yaten didn't break an active combo..

    I don't think we will see any gameplay adjustments to it really, just some potency tweaks.
    (0)

  4. #54
    Player
    qbansammich's Avatar
    Join Date
    Aug 2016
    Posts
    9
    Character
    Momo Chuu
    World
    Leviathan
    Main Class
    White Mage Lv 70
    if you raid, or do any of the content that actually matters... it’s rly not that hard to comprehend the fact that the community doesn’t care about your pDPS as long as your class has utility that will altar their pDPS as selfish as that may sound, it’s 100% the case, if you want to find a decent to HC group atleast. That being said, I would love for SE to make something like Battle Litany a role action for all melees if they reaaally want to make things "equal". I would even be ok with them making both Battle & Trick role actions; thus balancing SAM with DRG and NIN, giving them pretty equal damage overall - obviously making SAM alittle more powerful though because of everything else NIN and DRG already offer to the comp.
    (0)
    Last edited by qbansammich; 02-22-2018 at 04:10 AM.

  5. #55
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by aozoranoyume View Post
    SAM will never be "top" even if their pDPS is eventually a couple hundred above MNK. Most PFs don't want SAM *or* BLM so yes, both of these jobs need re-evaluation from Square. Slashing debuff literally means nothing because 99% of parties have WAR/NIN. You can clear with both jobs, but why would you want to? It's like taking a $90,000 salary job with 0 benefits (SAM/BLM) vs. an $85,000 one that has 6 weeks paid vacation among other various benefits (rDPS).
    Adding to the Slashing aspect. People forget it's a straight DPS loss for SAM to apply it. Either you gimp the raid by doing your standard 3-Sen opener or gimp yourself by using Yukikaze early, thus Midare won't align with the tail end of other buffs. For a job whose only purpose is high damage, it's hilariously ironic the one non-role skill it offers actually hurts itself. Slashing on SAM really feels tacked on so the devs can claim it gives something.
    (4)
    Last edited by Bourne_Endeavor; 02-22-2018 at 06:06 AM.

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Adding to the Slashing aspect. People forget it's a straight DPS loss for SAM to apply it. Either you gimp the raid by doing your standard 3-Sen opener or gimp yourself by using Yukikaze early, thus Midare won't align with the tail end of other buffs. For a job whose only purpose is high damage, it's hilariously ironic the one non-role skill it offers actually hurts itself. Slashing on SAM really feels tacked on so the devs can claim it gives something.
    If Yukikaze were at least uniquely self-buffed or always acted as if slashing was applied it'd feel less painful to open with a pre-pop Meikyou Yuki-Shi-Ka, but there's no doubt it's been designed only as a last resort, much like NIN was compared to WAR when Dancing Edge was still required separately from stronger DPS rotations.
    (0)
    Last edited by Shurrikhan; 02-22-2018 at 01:33 PM.

  7. #57
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Buff speculation: Samurai will get a potency increase. Then other classes will complain that they aren't topping meters, Samurai are doing too much damage (like they complained when SB first came out) and they'll get buffed to deal equal damage plus have utility. Then the cycle will repeat itself.
    (0)

  8. #58
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    https://xivrdps.herokuapp.com

    This one is for shurrikhan, it's a neat resource that calculates rDPS contributions per player, and shows rDPS+pDPS-cDPS (contributed dps from other players) of each player based on uploaded fflogs.
    (0)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    https://xivrdps.herokuapp.com

    This one is for shurrikhan, it's a neat resource that calculates rDPS contributions per player, and shows rDPS+pDPS-cDPS (contributed dps from other players) of each player based on uploaded fflogs.
    Dang, nice. Now if only this were an option embedded in fflogs itself.

    ...And in an eventual official in-game relative potency parser...
    (1)

  10. #60
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Dang, nice. Now if only this were an option embedded in fflogs itself.

    ...And in an eventual official in-game relative potency parser...
    Yeah, I agree completely. FFLogs is popular and really good at what it does--providing data on a large (relative) scale, but this app proves it's not showing the whole picture, and it kind of needs to. An ingame variant would only be the icing on top.
    (1)

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