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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mosaicex View Post
    -Outright TP cost reduction to all skills. I played all melee DPS and SAM is the only job that can still bottomed up TP at high skill speed (1400-1600) MNK does not have this problem despite having even lower GCD
    This, if only for equality in the current "TP is a joke (except if having used Invig just before dying)" world of Stormblood. Although it still took around 2 minutes to get within a GCD of TP starvation even at 2400 SkS (below a 2-second GCD), I've hit as low as a 1.6 GCD on Monk when my AST gave me an empowered Arrow in O6S, and it still didn't feel like I was losing anything. At that same SkS, I can sustain Monk infinitely off Invigorate alone.

    Seigan potency increased to 350, Kenki cost: 25 (buff from 13.33 pot/kenki to 14) making it more rewarding to pull off
    I like the idea of the oomph behind that, but also kind of like that we have costs available at 10, 15, 20, and 25.
    Guren potency buff to help with initial burst. One of SAM weakness is that the nature of their DPS flow does not really fit well with many buffs/debuffs window. MNK was in this kind of position but inclusion of Riddle of Fire completely fixed that, now their burst are ridiculous, which puts them ahead of SAM.
    With a 2s GCD, I feel like we're actually pretty solid in this regard. I can get Higanbana, my 3 Meikyo finishers, Guren, Shintenx2, and Midare all into Trick Attack. For me the biggest scare is just how long the Guren, Hagakure, and Meikyo animation locks can be.

    Though, I'm also a speedaholic on account of having mained Monk prior, and can't really play Samurai except at the Hagakure-perfect 2.45 GCD or at 2.00 and below...
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    Last edited by Shurrikhan; 02-19-2018 at 02:26 PM.