Banana's DoT potency increased.
Gyoten's potency increased.
Yaten's buff to Enpi also grants a larger increase to Kenki generated.


Banana's DoT potency increased.
Gyoten's potency increased.
Yaten's buff to Enpi also grants a larger increase to Kenki generated.



Higanbana, I would agree, probably does need an increase to the amount of damage it ticks for. If you add up the potency over time of it compared to Shadow Fang, Demolish, and Chaos Thrust, the damage is in line with other jobs. The only benefit is the Samurai doesn't have to reapply it as often.

Can we get like.. a 2 second increase on Third Eye as well. I know it's not a big deal but a lot of times I miss it just by the tiniest bit.

The fact that it is in line with other jobs is terrible, considering that the idea behind SAM is that it's supposed to be the highest personal DPS job.Higanbana, I would agree, probably does need an increase to the amount of damage it ticks for. If you add up the potency over time of it compared to Shadow Fang, Demolish, and Chaos Thrust, the damage is in line with other jobs. The only benefit is the Samurai doesn't have to reapply it as often.

I have 2 ideas that I think could work. 1- have the slashing debuff be slashing piercing and blunt resistant damage down. This makes it so they can be in drg spot and also in a pt with a monk the monk could avoid using dragon kick after the first use and then get the dps increase of all the bootshines. 2- since Sam is a selfish dps why do they not get bigger boosts from other classes utility? I feel being the dps carry the buff given to them should have bigger effect. Ex: dragon eye would give you 20% instead of 10% or battle litany would give extra crit damage as well OR while trick attack is up Sam does 15 or 20% more dps. Sams do not have party utility (besides slashing but we know we need someone else's not to lose dps) so if square wants their utility to be dps they need to gain more from the buffs that everyone else is getting to make up for the buff that they arnt putting out. This change would also keep their solo damage in check but in a party it would make up for their own lack of utility. Thoughts?
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