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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I think the 2sec reduction is sounds.

    I would see some potency boost but not to all the skills you've listed. Unless you have some theorycraft to back up the net final result of all those potency buff, it seems to be a lot and would put SAM too far ahead other dps job and it seems SE doesn't want SAM and BLM to be too far ahead. Like we should be "first" but not by a lot (and definitely not enough to compensate the lack of raid buff).

    Unless all these potency would result in a small gain of a few percent, BLM would need another buff to be on par with you and if anything i'm not expecting more than a few % dps buff to basically make SAM on par (if not 1 or 2% at most) higher than BLM.

    Regarding the animation lock this is something most job would benefit from.
    For instance, making Sharpcast and Swiftcast have shorter if any animation lock would help greatly in the long run.
    I'll double check the math shortly. I mainly wanted to illustrate the direction of change intended.

    While I don't believe a given job should be capped by anything other than its effective in-composition 8-man food&pot rDPS, and thus find any mention of individual DPS irrelevant outside of how it may act as or in place of a certain form of utility (e.g. being able to solo-DPS an add down in time where such would be a massive boon for the party due to certain mechanics, or how split mechanics may push others' rDPS below their norms), I don't want to push SAM above BLM generally, even if uptime may later favor one or the other after the due adjustments. (That last bit cannot be fully helped without too great of detail in fight craftsmanship to be warranted given varying DPS levels over skill and gear.)

    Edit: Yes, this should parse out higher than raid tools would leave one to believe necessary (though SAM is more vulnerable to desync than BLM, it's only other Tier1 competitor). Adjusting values now.

    Also, yes, Sharpcast, Swiftcast, Surecast, and Aetherial Manipulation animation locks are areas I'd very much like to see addressed on BLM. Oddly enough, Triplecast has never felt nearly as restricting at my ping. Personally, I was under the opinion that the Fire IV buff may have even been too much following the SMN nerfs, and that BLM would have been better served by reducing the relative costs of movement and through further QoL adjustment. They just stand out more on SAM as a 2s GCD is a wholly viable build and the necessary double-weaves can then clip even at very low pings.
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    Last edited by Shurrikhan; 02-13-2018 at 07:52 PM.