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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by whiteblade89 View Post
    It'd be nice if they took off the kenki cost of the gap-closer and gap-creator (how would you say that?). That's my take for now. I think it'd be a good start because samurai is all about up-time, but in most situations (from what I've heard) you want to avoid using those abilities to conserve kenki for Shinten or abilities. It would be a nice QoL change. Just keep the cooldowns they have but take away the kenki cost.
    They're not that bad. Shintenis a 300 potency ogcd. But if you use the disengage plus gap closer and enhanced enpi it's 500 potency in a single gcd.

    As long as you don't break your combo using enpi its not to bad. But the enhanced enpi buff is 15 seconds so plenty of time to use the gap closer finish your combo and squeeze an enpi in before your next combo.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    They're not that bad. Shintenis a 300 potency ogcd. But if you use the disengage plus gap closer and enhanced enpi it's 500 potency in a single gcd.

    As long as you don't break your combo using enpi its not to bad. But the enhanced enpi buff is 15 seconds so plenty of time to use the gap closer finish your combo and squeeze an enpi in before your next combo.
    This. If, say, Yaten provided a double-Empi instead of a triple-damage Empi, you could fill out an overclocked GCD from your rotation with a 400-potency GCD at zero Kenki cost. Yaten out at 100 potency for 10 Kenki, Empix2 for 20 Kenki and 200 potency, Gyoten back for 100 potency for 10 Kenki, and you'd arrive at the same Kenki value you started at.

    As Shinten gives 300 potency for just 25 Kenki, that 10 Kenki spared is worth at least more 20% than the 100 potency.

    Now, maybe for the sake of fluidity that minor buff could be warranted, but all I mean to point out here is that Yaten's already decently strong for its expense, and it wouldn't take much to make it a use-on-CD ability, which I think most would rather avoid.
    (0)
    Last edited by Shurrikhan; 02-18-2018 at 11:03 AM.

  3. #3
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    QoL/lowering skill floor:
    -Enpi does not break combo.
    -Merciful Eye duration 3 > 4 seconds (though I'm fine with current duration)
    -Outright TP cost reduction to all skills. I played all melee DPS and SAM is the only job that can still bottomed up TP at high skill speed (1400-1600) MNK does not have this problem despite having even lower GCD

    Buff/raising skil ceiling:
    -Seigan potency increased to 350, Kenki cost: 25 (buff from 13.33 pot/kenki to 14) making it more rewarding to pull off
    -Guren potency buff to help with initial burst. One of SAM weakness is that the nature of their DPS flow does not really fit well with many buffs/debuffs window. MNK was in this kind of position but inclusion of Riddle of Fire completely fixed that, now their burst are ridiculous, which puts them ahead of SAM.

    These are what I wanted to see.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mosaicex View Post
    -Outright TP cost reduction to all skills. I played all melee DPS and SAM is the only job that can still bottomed up TP at high skill speed (1400-1600) MNK does not have this problem despite having even lower GCD
    This, if only for equality in the current "TP is a joke (except if having used Invig just before dying)" world of Stormblood. Although it still took around 2 minutes to get within a GCD of TP starvation even at 2400 SkS (below a 2-second GCD), I've hit as low as a 1.6 GCD on Monk when my AST gave me an empowered Arrow in O6S, and it still didn't feel like I was losing anything. At that same SkS, I can sustain Monk infinitely off Invigorate alone.

    Seigan potency increased to 350, Kenki cost: 25 (buff from 13.33 pot/kenki to 14) making it more rewarding to pull off
    I like the idea of the oomph behind that, but also kind of like that we have costs available at 10, 15, 20, and 25.
    Guren potency buff to help with initial burst. One of SAM weakness is that the nature of their DPS flow does not really fit well with many buffs/debuffs window. MNK was in this kind of position but inclusion of Riddle of Fire completely fixed that, now their burst are ridiculous, which puts them ahead of SAM.
    With a 2s GCD, I feel like we're actually pretty solid in this regard. I can get Higanbana, my 3 Meikyo finishers, Guren, Shintenx2, and Midare all into Trick Attack. For me the biggest scare is just how long the Guren, Hagakure, and Meikyo animation locks can be.

    Though, I'm also a speedaholic on account of having mained Monk prior, and can't really play Samurai except at the Hagakure-perfect 2.45 GCD or at 2.00 and below...
    (0)
    Last edited by Shurrikhan; 02-19-2018 at 02:26 PM.

  5. #5
    Player
    gizmo355gdas's Avatar
    Join Date
    Oct 2014
    Posts
    10
    Character
    Arch Metalicanna
    World
    Moogle
    Main Class
    Dark Knight Lv 63
    SAM gets deleted ....that is the BUFF lol
    (0)

  6. #6
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    All I really want is tachi enpi to not break combo's.

    Realistically the amount of single target damage required for raid groups to take sams and blm's over a meta comp is so outrageously high that it would cause immediate issues everywhere else in the game. The only realistic solution is homogenizing the classes somewhat like WoW did back in the day so raid utility skills like trick attack aren't only available on one job. If this necessitates a nerf of samurai's raw damage output then so be it. "Does a lot of damage, brings no utility" is a lousy class identity anyway.
    (2)

  7. #7
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    sam needs a buff.... and blm might still need a slight buff

    blm should still be slightly above sam, due to sam's slashing debuff.. and sam eating drg's dragon sight or/and profiting from mnk's brotherhood..., which both happen more often/ more likely than a blm getting a garuda int buff
    (1)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Shiroe View Post
    sam needs a buff.... and blm might still need a slight buff

    blm should still be slightly above sam, due to sam's slashing debuff.. and sam eating drg's dragon sight or/and profiting from mnk's brotherhood..., which both happen more often/ more likely than a blm getting a garuda int buff
    Logically I'd say SAM should be ahead of BLM.

    Casters typically have the relative safety of range. Which is why there usually less powerful than brute force melee jobs.
    (2)

  9. #9
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Dzian View Post
    Logically I'd say SAM should be ahead of BLM.

    Casters typically have the relative safety of range. Which is why there usually less powerful than brute force melee jobs.
    by that logic, blm, the least mobile dps class, should have the highest dps

    Sam has been top or near top for the last 2 patches, ... it will eventually be top again.., should tie with blm (sam still can get more party buffs in general)... but see even today some pfs still not wanting a blm, due to that blm die often (out of healing range, lower HP, slower to master in new fights ect.., besides zero utility of its own.., atleast if a nin or war is missing, sam can slash debuff)
    (1)
    Last edited by Shiroe; 02-21-2018 at 07:00 AM.

  10. #10
    Player
    aozoranoyume's Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Au Lait
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shiroe View Post
    by that logic, blm, the least mobile dps class, should have the highest dps

    Sam has been top or near top for the last 2 patches, ... it will eventually be top again.., should tie with blm (sam still can get more party buffs in general)... but see even today some pfs still not wanting a blm, due to that blm die often (out of healing range, lower HP, slower to master in new fights ect.., besides zero utility of its own.., atleast if a nin or war is missing, sam can slash debuff)
    SAM will never be "top" even if their pDPS is eventually a couple hundred above MNK. Most PFs don't want SAM *or* BLM so yes, both of these jobs need re-evaluation from Square. Slashing debuff literally means nothing because 99% of parties have WAR/NIN. You can clear with both jobs, but why would you want to? It's like taking a $90,000 salary job with 0 benefits (SAM/BLM) vs. an $85,000 one that has 6 weeks paid vacation among other various benefits (rDPS).
    (5)

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