Quote Originally Posted by Vidu View Post
...so you'd rather have a loot-system like in normal dungeons? Aka: the chest drops two random pieces of gear, might not even be for your class - might not even be for ANY class in the group! - and repeat that until you dont only see the drop that you want (could take a while...) but also win it?
...
No. I want to not make seven enemies the moment the boss dies because we enter pvp for tokens mode. And while you say "lazy just wants one run win"

THAT IS EXACTLY WHAT THE CURRENT SYSTEM DOES

5% of players "win" on their first run. 90% run1-3 times. Then you have the bottom 5% who are forced to run one fight 15+ times a week for ONE token.

And you think this is okay.