I was amazed even back in HW that they managed to make a drop system WORSE than normal dungeons. Truly impressive.
I was amazed even back in HW that they managed to make a drop system WORSE than normal dungeons. Truly impressive.
...so you'd rather have a loot-system like in normal dungeons? Aka: the chest drops two random pieces of gear, might not even be for your class - might not even be for ANY class in the group! - and repeat that until you dont only see the drop that you want (could take a while...) but also win it?
I honestly dont understand why people are so extremly upset with this system - Sigma loot is a nice bonus, nothing else and the tokens allow you to be fairly flexible on what you wanna get.
You can always team up via PF or with friends and run it only a few times til everyone gets the loot they desire if you're so upset about losing in DF all the time - put that little bit of effort in or be happy with what you can grab.
If running content more than once to get your stuff is so upsetting to you, MMOs might not be the right genre for you to play.
No. I want to not make seven enemies the moment the boss dies because we enter pvp for tokens mode. And while you say "lazy just wants one run win"...so you'd rather have a loot-system like in normal dungeons? Aka: the chest drops two random pieces of gear, might not even be for your class - might not even be for ANY class in the group! - and repeat that until you dont only see the drop that you want (could take a while...) but also win it?
...
THAT IS EXACTLY WHAT THE CURRENT SYSTEM DOES
5% of players "win" on their first run. 90% run1-3 times. Then you have the bottom 5% who are forced to run one fight 15+ times a week for ONE token.
And you think this is okay.
Then make seven friends before you even engage the boss. Agree on loot distrubution beforehand, run the whole thing 2, or maybe 3 times, everything gets their stuff and is done with it.
Several people, myself included, have laid out that you're doing fine without Sigma-gear. That there are alternatives to it aswell. I'd also like to mention that several runs of Sigma are helping you cap - so save for the times when you're really, really unlucky and/or lonely, you'll always get something out of it that will help you gear up (Psssst... tome-stone-gear is a thing!)
Yes, I'm okay with having to run this more than once. And I prefer the token-system over the random loot drops that we see in Rabanstre, for example. Because I dont have to pray for the gloves to be for my job, I know that with the glove-token I can just get gloves for any job I like them on.
Trust me... with a dungeon-loot-like system you'd see a lot more of Sigma. And that the "one run, get what you want"-approach cant work doesnt has to be explained again.
Sure making a pre-formed like some said is one solution but it still points out a flaw in the system which some are so hard headed to understand.
Some people can only actually win if they go in with others that had their loot already...
It is pretty much this, every week needing to run every turn several times, one week i had so many runs in for Kefka i just gave up and did not get any loot.No. I want to not make seven enemies the moment the boss dies because we enter pvp for tokens mode. And while you say "lazy just wants one run win"
THAT IS EXACTLY WHAT THE CURRENT SYSTEM DOES
5% of players "win" on their first run. 90% run1-3 times. Then you have the bottom 5% who are forced to run one fight 15+ times a week for ONE token.
And you think this is okay.
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