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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Normal mode raids: please don’t settle on this loot system...

    The normal mode raid loot system is the most frustrating way they could have done it. Not only do you have to roll need against the entire group but you’re not even getting an actual piece of gear, you’re getting half or even a quarter of a piece of gear.

    And it doesn’t even get better with time, once the restrictions are lifted there’s no reason to not lot on a piece so everyone and their grandmother is going to be lotting on all items whether they even need it or not.

    Yes you can run it with a PF or a static or whatever, but this is easy content that you’re far more likely to just run in DF and it is such a painful process.

    I assume we’re going to be stuck with this system for the rest of omega but please PLEASE for 5.0 consider a new way to handle the normal mode loot system.
    (27)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    SE loves their overly complicated, convoluted token systems. Way back when they first added this system at the start of Heavensward I made a post about rather than having specific items (that take up inventory space) for each type of gear we can get they should have instead just made all the gear purchaseable with the same item. One for belts/accessories; two for boots, gloves and hats; 4 for pants and body pieces. The total time to completely gear someone out in normal mode raid gear would remain the same but gearing would no longer be subject to highly competitive pieces for maximum efficiency or needlessly filling our inventory with garbage if we mess up our priority, miss an instance or just straight up lose the RNG war.

    The dev team really loves their convoluted systems, and they really don't like changing things after they've already been implemented so I'm not holding my breath about this terrible system being addressed any time soon. Would sure be nice, though.
    (34)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Official Forums then:
    "For the love of god, SE! Give us a token system already!"

    Official Forums now:
    Quote Originally Posted by Ferth View Post
    SE loves their overly complicated, convoluted token systems.
    (11)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Beckett View Post
    Official Forums then:
    "For the love of god, SE! Give us a token system already!"

    Official Forums now:
    Someone will always complain.

    Personally I like this system because it usually means everyone in the instance has the same chance to get their item. You don't gotta have a run where your stuff just DOESN'T DROP. Every run there's a chance you'll get your stuff for the week. The RNG is in the roll now instead of the item type.
    (8)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ferth View Post
    SE loves their overly complicated, convoluted token systems. Way back when they first added this system at the start of Heavensward I made a post about rather than having specific items (that take up inventory space) for each type of gear we can get they should have instead just made all the gear purchaseable with the same item. One for belts/accessories; two for boots, gloves and hats; 4 for pants and body pieces. The total time to completely gear someone out in normal mode raid gear would remain the same but gearing would no longer be subject to highly competitive pieces for maximum efficiency or needlessly filling our inventory with garbage if we mess up our priority, miss an instance or just straight up lose the RNG war.

    The dev team really loves their convoluted systems, and they really don't like changing things after they've already been implemented so I'm not holding my breath about this terrible system being addressed any time soon. Would sure be nice, though.
    This is a really smart idea.
    (0)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Would you rather have the game randomly roll one of the 7 armor classes, randomly roll the gear slot too and then (assuming you can actually use the drop) make you roll against teammates who use the same gear type (who will roll "Need" even if it's not an upgrade)? That's the dungeon / 24-man loot method and it's way more random than what we have now.
    (10)
    Graphics
    MSQ
    Viper

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,812
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    Would you rather have the game randomly roll one of the 7 armor classes, randomly roll the gear slot too and then (assuming you can actually use the drop) make you roll against teammates who use the same gear type (who will roll "Need" even if it's not an upgrade)? That's the dungeon / 24-man loot method and it's way more random than what we have now.
    One poor system being worse than another poor system does not mean the first isn't worse than it needs to be.

    Personal loot, for instance, is yet another commonly used loot distribution in MMOs and faces downsides only in situations where a static is consistent across a tier and vying for early progression.
    (2)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    One poor system being worse than another poor system does not mean the first isn't worse than it needs to be.

    Personal loot, for instance, is yet another commonly used loot distribution in MMOs and faces downsides only in situations where a static is consistent across a tier and vying for early progression.
    I have played with personal loot and it is the same level of garbage as random gear drops. It's still a gamble to get an item at all and then also to get it for the right slot. In some forms of personal loot whichever drops you don't want to use can't even be passed on to someone else so that they have a better time looting. If you can't get loot for a job you aren't currently playing then personal loot forces you to play lower geared jobs in order to get gear for them. This is not the case with tokens and tomes.

    The system we have for normal 8 man raids isn't poor at all. You can get one or more pieces you can use every week, for any job and any slot regardless of what job you run the raid with. You have a 50% chance to get any token per kill and the average amount of runs it takes to get all tokens per week is two per boss, 8 total. This amount of RNG is totally bearable. You can do with even fewer runs if you collect your tokens in a different order than other people. It is a very small amount of work and takes only 4 weeks to complete (per job) when combined with tome gear.

    I honestly don't see what issue people could have aside from not getting to select a piece from the loot list after only one weekly kill for all four bosses. I doubt any game has such a generous loot system for their main PvE content.
    (0)
    Last edited by Reinha; 02-14-2018 at 12:37 AM.
    Graphics
    MSQ
    Viper

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,812
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reinha View Post
    I have played with personal loot and it is the same level of garbage as random gear drops. It's still a gamble to get an item at all and then also to get it for the right slot. In some forms of personal loot whichever drops you don't want to use can't even be passed on to someone else so that they have a better time looting. If you can't get loot for a job you aren't currently playing then personal loot forces you to play lower geared jobs in order to get gear for them. This is not the case with tokens and tomes.

    The system we have for normal 8 man raids isn't poor at all. You can get one or more pieces you can use every week, for any job and any slot regardless of what job you run the raid with. You have a 50% chance to get any token per kill and the average amount of runs it takes to get all tokens per week is two per boss, 8 total. This amount of RNG is totally bearable. You can do with even fewer runs if you collect your tokens in a different order than other people. It is a very small amount of work and takes only 4 weeks to complete (per job) when combined with tome gear.

    I honestly don't see what issue people could have aside from not getting to select a piece from the loot list after only one weekly kill for all four bosses. I doubt any game has such a generous loot system for their main PvE content.
    I'd argue the token system isn't poor, except in that it takes up item slots, but the loot competition following removal of weekly lockouts certainly brings particular disadvantages to the fore. A system that works if and when a player must decide which single token to take will not necessarily (or remotely likely) work well when any player able to take all.

    In the same way, normalized or supplemented RNG in personal loot systems allows for very similar rates of acquisition to token- or currency-based gear progression, but still allows for a sense of boss caches. Without any normalization, however, the same issue occurs. It ends up less a matter of the "right" system, as a system done "right". (Personally, I like a mix, slightly favoring currency for a sense of deliberate or player-chosen progression, adapting for certain random drops.) But I do think it's safe to say that the current system is not ideal, and ends up problematic after cap removal.
    (0)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,430
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    As someone who was running Sigma the other night with 5 friends, coordinating on pieces dropped, and still had to run O7 5 times in order for everyone to get their weekly drop, I agree that some adjustment is in order.
    (3)

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