Quote Originally Posted by Reinha View Post
Would you rather have the game randomly roll one of the 7 armor classes, randomly roll the gear slot too and then (assuming you can actually use the drop) make you roll against teammates who use the same gear type (who will roll "Need" even if it's not an upgrade)? That's the dungeon / 24-man loot method and it's way more random than what we have now.
One poor system being worse than another poor system does not mean the first isn't worse than it needs to be.

Personal loot, for instance, is yet another commonly used loot distribution in MMOs and faces downsides only in situations where a static is consistent across a tier and vying for early progression.