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  1. #1
    Player
    DKage's Avatar
    Join Date
    Jul 2013
    Location
    New Gridania
    Posts
    20
    Character
    Diamond Kage
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Yeah, I use the party window. It'd be nuts trying to heal specific allies if they're on the move or grouped up in a bunch.

    As far as accidentally healing myself instead of my intended target, no idea. My mouse is clearly in the right place, but here I am, healing myself instead... occasionally. I mean, for crying out loud, at least heal the person above or below the intended target on the list. Then I'd at least know I misclicked. And considering my UI set up, the odds of a boss being under my mouse when I heal an ally is EXTREMELY low.

    The whole reason I went to mo macro is cause I wanted to stop healing myself, (way back in ARR) I used to do click healing and would randomly heal myself, which I thought happened cause they went out of range or something, so I switched to MO. This must only be happening to me... No one should be able to give me any arguments about healing myself instead of my target with click healing. And yes, it was obviously on an ally and not on an enemy.

    If only I could just turn off the possibility of healing myself without targeting or putting the mouse over my name... this includes the garbage of healing yourself if you're targeting or have your mouse over a target that can't be healed. I swear that wasn't a thing once cause I'd have to use target of target to heal myself when I soloed. With MO healing, that is...
    (0)
    Last edited by DKage; 02-22-2018 at 01:47 PM. Reason: Add more things to say

  2. #2
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    At some point in the SB patch cycle <mo> behavior has changed to include default self-targeting. The previous behavior was that a spell would only default to self-target if it had either no modifier or <t>, while <tt>, <f>, and <mo> would all only target the specified way. Now they all self-target if the specified target is invalid, which is a significant downgrade from the previous behavior. And also just makes no sense - sure, if we don't specify a targeting modifier let the game have whatever default behavior it wants, but if we've specified anything other than <me>, it should never target as if we had.

    Interestingly, we can now also assign modifiers to spells that only self-target. For example, [/ac "Sprint" <t>] will only execute if you have something targeted. I don't believe this was possible before, and it does now allow simple true/false statements.
    (0)
    Last edited by Riyshn; 02-27-2018 at 01:25 AM.

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