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  1. #1
    Player
    XovanPrince's Avatar
    Join Date
    Feb 2018
    Posts
    20
    Character
    Xovan Prince
    World
    Gilgamesh
    Main Class
    Bard Lv 70

    Idea: Beast Master Tank

    This is just an idea ive been tossing around at work to pass the time.

    A master and pet tanking class.
    Role: Tank
    Weapon: 2h Hammer (though dual wielded hammers would also fit)

    Pet: I see a bond system in place, where the player chooses their pet (wolf pup, lion kitten, bear cub, hawk chick) in first story quest, and every 10 levels or a set amount of story quests it slowly grows into its adult size. I wouldnt object to some sort of creation system for the pet and even a taming missions when you choose your pet.
    Main Mechanic 1: Shared pain and Lick wounds

    Shared pain - When master/pet takes damage equal to 10% of max hp, damage is increased by 5% for 10 seconds, stacking 5 times and a maximum of 60 seconds, at 5 stacks gcd is reduced by 15%

    Lick wounds - when master/pet deals damage equal to 10% of max hp, begin to regenerate 1% of max hp for 10 seconds stacking 5 times for a maximum of 60 seconds, at 5 stacks, heal for 20% of criticial strike damage.

    Main Mechanics 2: Challenge(master) / Warcry (Pet) - stances 30 second cooldown

    When master is in "Challenge"stance, all eminity of pet is transferred to master, all future eminity generated is directed to master. While in "Challenge" stance, unable to generate stacks of shared pain, "Lick Wounds" gains 1 stack on activation, shared pain gains 1 stack on activation. Damage taken reduced by 10%, 5% chance to split damage taken from an attack between master and pet as a damage over time dot over the next 20 seconds, stacking up to 5 times based on current lick wound stacks. Warcry cannot be active at the same time.

    When pet is in "warcry" stance, all eminity of master is transferred to pet, all future eminity generated is directed to pet. While in "warcry" stance, unable to generate stacks of shared pain, "Lick Wounds" gains 1 stack on activation, shared pain gets 1 stack on activation. Damage taken reduced by 10%, 5% chance to split damage taken from an attack between master and pet as a damage over time dot over the next 20 seconds, stacking up to 5 times based on current lick wound stacks. Challenge stance cannot be active at the same time

    The main idea is, while the master is tanking, it is in challenge stance the pet is gaining shared pain stacks, the master is gaining lick wound stacks. and the master and pet are passing aggro back and forth, and while you cant gain the stacks from the other stance, you dont lose them either. So the class would revolve around passng this aggro back and forth, while maintaining these 2, 60 second long buffs. The kit would be a combination of bleeds inflicted by the pet, and burst exploited by the master. As you can see i wanted the healing to be based on regen and rng of crit but there would most likely be some cooldowns that would direct heal the master or the pet based on who is currently in the tank stance.

    The master/pet would have 70% of the total health of the other tanks, because they would be expected to swap back and forth for the full hp, and there would be some penalty in place for the master for letting the pet die.

    I feel this would be a fun concept to flesh out.
    (1)
    Last edited by XovanPrince; 02-13-2018 at 06:19 AM.

  2. 02-13-2018 12:30 AM

  3. 02-13-2018 12:33 AM

  4. 02-13-2018 12:33 AM

  5. 02-13-2018 12:37 AM

  6. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
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    CLAIRE PENDRAGON

  7. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by XovanPrince View Post
    Weapon: 2h Hammer (though dual wielded hammers would also fit)
    I would see dual 1h axes but that's just me

    Quote Originally Posted by XovanPrince View Post
    Shared pain - When master/pet takes damage equal to 10% of max hp, damage is increased by 5% for 10 seconds, stacking 5 times and a maximum of 60 seconds, at 5 stacks gcd is reduced by 15%
    Well I see a core issue with this, you need to take a set amount of damage meaning that once you're tanky enough, you can potentially loose the 25% damage done. On top of that it would be the only tank that do more damage by tank instead of off tanking.
    Basically, you get diminushing return for being what you're suppose to be, a tank.



    Quote Originally Posted by XovanPrince View Post
    Lick wounds - when master/pet deals damage equal to 10% of max hp, begin to regenerate 1% of max hp for 10 seconds stacking 5 times for a maximum of 60 seconds, at 5 stacks, heal for 20% of criticial strike damage.
    Same issue than the above, if you don't get dmg you don't get 25% more damage so you deal less damage and proc Lick wounds slower.
    Altough I suppose 10% of your max life shouldn't be any hard to deal unless they drastically change the hp/dmg ratio. Atm it would take 5 gcd to stack.

    Quote Originally Posted by XovanPrince View Post
    Main Mechanics 2: Challenge(master) / Warcry (Pet) - stances 30 second cooldown
    snip
    Well first i'm happy to see you went beyond the whole "my pet tank the whole time". Considering how pet are unresponsive in this game this would be extremely unpractical

    The concept of making the boss go back n forth between you and pet is interesting.

    There's however a glaring issue with this. First, unless you specifically make that any debuff on the BSM is also applied to the pet and viceverca, BSM would be able to solo tank most boss requiring regular tankswap. I'm sure I don't need to explain why this is bad in term of design in an mmo.

    second, 2 tanks mean HoTs and shield are twice as effective. I'm sure this could be easily exploited. The fact that you can swap your hp bar at will every 30sec is imo way too strong. Again you would barely need any heal (i mean, even less than tank currently do)

    Finally, being able to sacrifice your pet on select tankburster without loosing the player is obviously extremely strong and would be exploited. Unless the penalty is as bad as death, you can bet you would see a lot of pet sacrifice strategy in order to do a boss with only one tank.

    Quote Originally Posted by XovanPrince View Post
    The master/pet would have 70% of the total health of the other tanks, because they would be expected to swap back and forth for the full hp, and there would be some penalty in place for the master for letting the pet die.
    Finally, I may be wrong but reading this makes me feel you havn't done anything beyond dungeon and regular raid.
    Unless your tank would have a crap load of strong CD to survive tank burster as well as a regular tank would with the same strong CD, having 30% less max hp, with the same kind of CD as currently available, would result in very hard to survive tank burster in savage. Just byako which isn't even a strong boss can easily burst throuh 60-70% of a tank hp under rampart on his tank burster.




    fun concept to flesh out
    Actually it would, but I don't think making a pet actively tanking (beside special cd where the pet takes the next hit for instance) would work in FF14 due to how raid are designed.
    However, the way you putted it sounds more like what a tank would be if heal was scarce and hard to get.
    But it isn't. Beside tank bursters, it wouldn't be remotely hard to keep you or the pet alive so your swap aggro thing would be bordeline useless (the same way all 3 tank always tank in dps stance).
    Unless you're about to die (or the pet), you would never need to swap aggro and that seems to go against the core fantasy behind your job.

    It was a fun read.
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    Last edited by Sylvain; 02-13-2018 at 07:58 PM.