Quote Originally Posted by Reinha View Post
To me this looks like two of the same healer or tank job is still possible, which to my understanding would slow down the LB generation.

https://na.finalfantasyxiv.com/lodes...43b40551d1e3e8
However, the most recent patch notes regarding the limit gauge penalty are the patch 3.2 notes:
Quote Originally Posted by Patch 3.2 Notes
[2.0][3.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party.


Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly under the following conditions:

Three or more party members are playing as tanks.
Five or more party members are playing as DPS.
Three or more party members are playing as healers.
Two or more party members are playing the same class or job.

Class/job roles are as follows:
Tank: Gladiator / Marauder / Paladin / Warrior / Dark Knight
DPS: Pugilist / Lancer / Rogue / Monk / Dragoon / Ninja / Archer / Thaumaturge / Arcanist / Bard / Black Mage / Summoner / Machinist
Healer: Conjurer / White Mage / Scholar / Astrologian
Matched parties don't get penalized.