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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    On the subject of 'mandatory buffs', the common features for these abilities are that they either affect the gameplay of everyone in the party (i.e. Trick Attack, Balance), or they affect a subset of the group with 100% uptime (i.e. Slashing Resistance Down, Piercing Resistance Down). I very strongly would like to see a move away from both these types of buffs.

    I think the solution is to merge the two concepts. For example, Trick and Slashing could and should very much be replaced with a short duration vulnerability up that specifically affects melee, with an immunity debuff to prevent reapplication. You could do something similar between Balance and Embolden for casters, or between Disembowel and Hypercharge for ranged. This makes the individual effects less game-changing, and also gets rid of those "flavour" 100% uptime buffs that conveniently shoehorn certain raid comps into happening.

    There's still the issue of jobs with high burst having a strict dps advantage on low-uptime fights, but it would be a step in the right direction.
    (2)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    On the subject of 'mandatory buffs', the common features for these abilities are that they either affect the gameplay of everyone in the party (i.e. Trick Attack, Balance), or they affect a subset of the group with 100% uptime (i.e. Slashing Resistance Down, Piercing Resistance Down). I very strongly would like to see a move away from both these types of buffs.

    I think the solution is to merge the two concepts. For example, Trick and Slashing could and should very much be replaced with a short duration vulnerability up that specifically affects melee, with an immunity debuff to prevent reapplication. You could do something similar between Balance and Embolden for casters, or between Disembowel and Hypercharge for ranged. This makes the individual effects less game-changing, and also gets rid of those "flavour" 100% uptime buffs that conveniently shoehorn certain raid comps into happening.

    There's still the issue of jobs with high burst having a strict dps advantage on low-uptime fights, but it would be a step in the right direction.
    I would love to see a move away from these buffs, especially silly ones like Slashing and Piercing. They're just mindless considering only exceptionally awful players who have no idea how their job works won't apply them 100% of the time. Balance is a bit harder to work around as lessening the impact of its cards will make White Mage challenge it heavily. Granted, perhaps that would be a good thing.
    (1)