Yoshi made it clear that he won't do things to make all jobs seem equal. Therefore we should suggest changes that will give the utility our class need but in a different way than WAR and PLD.

So, I don't like the idea of just giving us a party shield like the other two tanks. And I don't think they will give us a Reprisal kind of skill too. I guess they should try to do something different. Maybe making us a better single target shielder by increasing TBN from 10% to 20% in a friend. This way we would be better than WAR when it is useful to protect a single party member (like O7S) but worse when it is more important to protect the entire raid with Shake it Off.

When we say utility people seem to only think about shields. But we could have some utility in other ways too. I think it would be nice if Sole Survivor had a different kind of utility like being a debuff on target for 20 seconds that whoever inflicts damage to this target would regen a small amount of HP and MP. It could be for some % of damage inflicted. It would be a nice, useful and unique utility.

Also, Dark Passenger and Blood Price should have their numbers adjusted to be actually useful in Savage content.

And I do think they should change our Grit dynamic, maybe making it costs less mana to turn it on. And I don't know, maybe making it a dps gain to turn Grit on when you can double DABS and then turn it off again. This would add a little bit of complexity in our rotations but I doubt they will do anything like that because they are clearly trying to simplify tank dps rotations.