Quote Originally Posted by MistakeNot View Post
Do not ask me why it was been coded like this. To me it sounds horribly inefficient.
Apparently one of the many problems inherited from 1.0
Backups that frequent is to prevent data loss if say the servers crash you don't lose any of the work you've done. Yeah sounds like an enormous amount of data processing to keep making copies of all the character data, all the time, but have to just to be safe.