Results 1 to 8 of 8
  1. #1
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100

    new tank (PLD) is there any use of total eclipse?

    just reach lvl 46 and got this skill and.... i dont know what is this skill for?

    it doesnt generate aggro and it does low damage. i rather use flash for mobs because as tank, enmity is my priority.

    did i miss something from this skill?
    (0)

  2. #2
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    It's an AOE. One of your only 2 that do damage. You'll use it more for large pulls, particularly in 50/60/70 dungeons with SoC and whatever your dps are using.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    In a nutshell, it is your better / best way to do damage when fighting 3+ / 4+ enemies since the total damage output you can do is 110pot x number of enemies. None of your attacks can do more in total against mob groups so its better GCDs spent for doing AOE damage than attacking individually.

    That said if one of the mobs is particularly low, it can't hurt to do single-target damage on it to finish it off.
    (0)

  4. #4
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Its designed as an AoE damage skill. Best used on 4 or more enemies.
    (0)

  5. #5
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    I see, as dps i do tend to see tank grab a lot of mobs in one go like in the vault for example

    Maybe because iam still at 46 so i dont have soc yet, so everytime i grab 3 or more enemy i just either spam flash or do halone combo one by one

    So 3 or more enemy is the most optimal? Thanks everyone =)
    (0)

  6. #6
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Pre-50 just use flash and cycle rage of halone combo on groups.

    After 50 you can flash + Circle of Scorn then use Total eclipse on groups (and flash some more to keep them blinded and the enmity high). Also good to pop a cooldown (rampart, sentinel or bulwark) to help your healer if you have a large group.

    After 50, rage of halone really is only used on bosses.
    (0)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    later on you'll get holy spirit, which does high single target damage, so you'll need to make sure the number of enemies you're fighting will make eclipse out damage holy spirit.
    (Of course you need threat 1st, and once u have it, THEN switch to DPS)
    (0)
    CLAIRE PENDRAGON

  8. #8
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    The damage on Total Eclipse is fine when you pair it with FoF during large pulls, and especially more so when you know what you're doing and turn off shield oath during large pulls.

    I'm a big fan of a pre-meditated hallowed ground at the start of particularly large pulls. It's at that point where I'll turn off shield oath with FoF active and spam TE, assuming I flashed once or twice and SoC'd in ShO beforehand. Just before HG ends, I'll pop sentinel with anticipation and/or awareness to stay out of shield oath further.

    Point being, TE is a wonderful tool to help speed a dungeon up during big pulls, instead of being a useless aggro punching bag a la 3.0 dungeon PLD.
    (1)