
What you described is pretty much how Guild Wars 2 plays out.Meh, tank classes are a crutch hell so are healers. Know what just make encounters have all dodge able mechanics and make every class a pure DPS. Lol then everyone will have the same queue times! PROGRESS! Honestly truth of the matter DRK might be more viable as a dps then tank.



I think we have enough DPS classes now, thankyouverymuch. Our DPS queue times do not need to be any long; my house can only get so clean.
Canadian, eh!"When someone told me I live in a fantasy land, I nearly fell off my unicorn"


It would seem some people have forgotten why tanks exist in the first place. Tanks are there to keep the enemy off of allies so said allies can do their thing without worrying about surviving. DPS can go all-out and Healers can keep the Tanks alive to keep tanking. This trinity will never cease to exist in MMOs so you may as well accept the existance of Tanks. And to those who plan to reply to this statement with the "it's a joke" bit, what if it isn't? What if people really do want Tanks to just become DPS? Tanks need to deal damage to maintain aggro, not just to win, and some people may be forgetting that. Sure I hope I'm wrong and no one actually thinks that way, but still...
That said Dark Knight is traditionally a DPS job, but only because of its tendancy to expend its own HP. If DRK did become a DPS this would end up applied. Do you really want a DPS job that expends its own HP and potentially dies often over it? Or simply makes Healers work more due to it? Furthermore, what would you all suggest be brought in to be a 3rd Tank? And I don't mean switch a DPS like Samurai with it because even in armor Samurai has traditionally been a DPS job too. Also both Paladin and Warrior have traditionally been Tank jobs so they are in the right spot. The trick here is finding jobs to add as Tanks, without using carbon copies (like Knight and how similar it is to Paladin).
All this said, you best believe Dark Knight isn't going to the DPS side. It'd be far too much work to find a replacement for it, let alone convert it to a DPS job.
P.S. For whatever reason it may matter for, Blue Mage and Dancer are the only truly seperate jobs from all available now. Everything else is more or less similar to what we have already. SE may need to invent brand new jobs to keep filling in roles...
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.



For the sake of players who like the tank fantasy?
They are completely redundant in terms of gameplay. You only need them to deal with mechanics that were purposely put into the game to make tanks necessary, i.e. un-avoidable damage at levels DPS can't take. Remove those and tanks are not just not mandatory, they are unviable.
Likewise, if all damage was avoidable, healers would only correct mistakes with no other purpose of existing. And that is why we have all kinds of un-avoidable damage. Both of these roles exist solely for their own sake, they deal with mechanics that exist to necessitate them and that is precisely the reason why more mitigation/healing than necessary does not provide a benefit, whereas more damage than necessary does. This is the deeper reason behind the "DPS meta".
And because of that, nearly all bosses and mobs are damage dealers rather than tanks/healers. They wouldn't really work any other way - A pure healer boss that never attacks and only keeps healing himself to full until the timer runs out wouldn't be very engaging. And PvP would also be miles less engaging than it already is if enmity was a thing there. In general, the trinity doesn't work well if the enemy also adheres to it.
Further, they do not need to deal damage for enmity, because enmity is an arbitrary mechanic. In case you have forgotten it: The moves that generate the most enmity are not the most damaging as is, which should be a broad hint that the two are separate. You can also make moves that deal zero damage but give you a truckload of enmity. Other games did that actually, but it was phased out. Not because it doesn't work, but because it wasn't fun. People like dealing damage, tanks included.
Bluntly put: People 'should' be forgetting what you claim they shouldn't forget, because it's untrue. I put it in spoilers, because it's off-topic, tho, and I don't wanna bloat the page unnecessarily.
Guild Wars 2 is a game in which everyone is basically DPS without Tanks or Healers, and the gameplay of that style is remarkably boring. It's basically the same as what we have here, but everyone is DPS. Bosses are nothing more than giant bags of HP with the occasional telegraphed attack to avoid.
Also, if you think it feels bad having your entire role be damage, while dealing only under 1/2 to 1/4 of the damage being thrown out (like I do), imagine how it feels when you're doing ~1/8 or less. Everyone gets to slowly tickle the thing to death.



It's also worth noting that Blade and Soul, a game that originally started out with this type of gameplay, actually introduced a new class with some potent healing/support abilities (Soul Fighter) and re-tooled an existing class (Summoner) to fill a similar niche. These classes aren't seen as "crutches" for bads who can't dodge, at least one is taken for every serious type of gameplay just because people are human and having an arbitrary "mistakes" timer where you get X number of screwups before you die is seen as more frustrating than fun to a lot of people. They still deal damage, obviously, but I thought it was kinda telling that a hybrid like that was even introduced to begin with. IIRC isn't new Guild Wars II content seeing a rise in players assigning someone a more "supportish" role like that too? Or am I misunderstanding recent things I've read on the Internet?Guild Wars 2 is a game in which everyone is basically DPS without Tanks or Healers, and the gameplay of that style is remarkably boring. It's basically the same as what we have here, but everyone is DPS. Bosses are nothing more than giant bags of HP with the occasional telegraphed attack to avoid.
Also, if you think it feels bad having your entire role be damage, while dealing only under 1/2 to 1/4 of the damage being thrown out (like I do), imagine how it feels when you're doing ~1/8 or less. Everyone gets to slowly tickle the thing to death.
There are games like that where trinity role doesnt really exists, like blade and soul.
What it brings is massive balance problems to the table, nothing more worth gameplay wise. The game is boring, pve is complete mess and everything is up to you, if you are not the god of the keyboard, there is no way you will be able to proceed further, thats why i have left that game. Classes are different so it boils down to which one is the most effective in dealing damage, nothing else is important, and thats why it has such massive problems balancing the classes. You cant keep unique gameplay of each class if you are expecting the same outcome.
Last edited by Nedkel; 02-12-2018 at 10:21 AM.



There's already not enough tank job don't drop one please lol
Tanks and healers are crutches though lol. To be honest with all the whining I have seen when tanks and healers do not do enough damage I figured more people would be all for removing tank and healing classes. Granted it is an extreme, but I really thought more people would be on board with it.
Last edited by Awha; 02-11-2018 at 10:02 PM.
Eh it's still a different playstyle compared to pure dps for people that are attracted to those roles and makes the game a bit more structured.Tanks and healers are crutches though lol. To be honest with all the whining I have seen when tanks and healers do not do enough damage I figured more people would be all for removing tank and healing classes. Granted it is an extreme, but I really thought more people would be on board with it.
If I wanted to play only dps with utility I would go play GW2 or something tbh. Not having healers was one of the reasons I stopped playing GW2 before HoT. Everyone was just DPS, healer and tank all in one and it was a everyone for themselves kinda thing with a splash of utility if you did blast combos and that was kinda boring IMO. Instead of feeling like a cohesive group, it was just a collection of people doing the exact same thing.
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