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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    RNG is RNG, always has been, always is, and always will be. Some get along fine with RNG, but others, like myself, are on quite the opposing terms. However, regardless of where you stand with RNG it is always necessary because it makes the game give you goals instead of something you do once and are done with it. Think about how any RPG would go if everything happened first try. There would be absolutely no chance of not getting what you are after and that would take away a ton of gameplay time. Sure farming can get tedious, especially when RNG doesn't cooperate, but that doesn't mean it should be removed just because things aren't going your way.

    Also, this is coming from a guy that has been using two airships to try to unlock sector 24 for weeks now with no luck. Both are maxed out in stats too, and they go to and come back from sector 21 every 2 days or so. The failures of discovering the sector make me question whether or not it really unlocks that way, but testimony online says it does so I know it's all RNG, and I just have to keep trying until I get it. I'm not gonna ask SE to remove RNG from discovering sectors just because of how long it's taking.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Joe777 View Post
    RNG is RNG, always has been, always is, and always will be. Some get along fine with RNG, but others, like myself, are on quite the opposing terms. However, regardless of where you stand with RNG it is always necessary because it makes the game give you goals instead of something you do once and are done with it. Think about how any RPG would go if everything happened first try. There would be absolutely no chance of not getting what you are after and that would take away a ton of gameplay time. Sure farming can get tedious, especially when RNG doesn't cooperate, but that doesn't mean it should be removed just because things aren't going your way.

    Also, this is coming from a guy that has been using two airships to try to unlock sector 24 for weeks now with no luck. Both are maxed out in stats too, and they go to and come back from sector 21 every 2 days or so. The failures of discovering the sector make me question whether or not it really unlocks that way, but testimony online says it does so I know it's all RNG, and I just have to keep trying until I get it. I'm not gonna ask SE to remove RNG from discovering sectors just because of how long it's taking.
    So you are using level 1 hull, level 1 sail, 45 forecastle/ 45 aftercastle, or 50/35...
    I do not recommend this, boost sail, lower after castle to 25
    Proposal, try level 1 hull, level 15 sail, level 50 fore/ level 25 after

    there is no such thing as "max stats" (also make sure your doing 21 for 24)

    for the topic, what you do is only enter the last one, currently sigma 4 normal, roll on everything and be done with it. No reason to stress over gear being outdated in 3-6 months. Another approach would go and do the current one only (the weekly limit) roll on everything and be done with it. Once they lift the weekly limit for catch up? just run the 4th one for weapon, the crystalloid
    Quote Originally Posted by Bourne_Endeavor View Post
    This. This right here is why RNG systems exist. In those eight hours of playtime, how many total runs did you queue for? Had you gotten four pages ala Savage, would you have even looked at normal mode again?

    The entire purpose behind RNG is to keep queues alive. SE already provides an alternative with crafted gear for those who don't want to deal with randomness. You're basically asking to have all the benefits but give back nothing.
    Idea gets defeated when people realise it is worthless to go after 1 specific gear.
    (0)
    Last edited by Vstarstruck; 03-30-2018 at 03:21 PM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vstarstruck View Post
    Idea gets defeated when people realise it is worthless to go after 1 specific gear.
    Something the overwhelming majority won't. Look at crafted gear. It's useless for non-raiders yet people like the higher ilevel.

    Quote Originally Posted by KaldeaSahaline View Post
    So I cleared O8S before I got 4 shafts from normal...
    Shafts I have always found kinda dumb. The Chest piece gives the same stat totals as Legs but takes twice as long for... reasons?
    (1)