I had an idea just now of a neat concept for gathering dungeons. Here me out!
The idea of a gathering dungeon may seem moot since we had Diadem and all. However, I thought of something that could be very simple for the dev. team. They don't have to essentially create all new dungeons, per se, but the idea of a gathering dungeon is pretty simple. Basically it can take the dungeons that we already have, but us players would have to use stealth and solve clues to going further into a dungeon.
There will be monsters, yes, but not a whole ton. We would be using Stealth through getting through the dungeon, and to get through most areas, we would have do a puzzle with a cursor and whatnot. Think of it as the Risings' puzzle we had not long ago, however you were to use a tool to either uncover something like a switch, or gather a specific item and place it somewhere to open up a path. Dungeons would also have gathering nodes everywhere, and what you would have to do is gather as much as you can within a time limit. The time limit wouldn't be 60 minutes or such, maybe a little shorter. If we do encounter monsters, it would be a mini-game of sorts: kind of like the Safari Zone in Pokémon R/B/Y, in which you throw a bait so that a monster is preoccupied and won't chase you for a certain amount of time, but using a rock or something can cause it to aggro you. Here's the thing about aggro on the monsters: they will have AOE, and if you lure a monster to an area where there's a hidden door or some mechanism you cannot get through, the monster attack will then open it (think in Pokémon when you used Cut on a bush). Even the AOE could uncover a new gathering node for you. Reaching the dungeon's end is where you get main loot for that dungeon that can be items used for crafting, like the damaged ones we get in regular dungeons, as well rarer crafting item/materials.
This idea is better for Botanist and Miners, but Fishers can go to a dungeon that has water as well. This idea could also be interesting if there were to ever be dedicated AF gear and tools for DoL! Certain items would require a trade-in to obtain rare items you can use to meld and forge an AF tool or gear.
An idea for Fishers would be...boat rides! Yeah, yeah, we've had this before! However, it can also be a type of dungeon that's exclusive for Fishers. The boat ride can last 25 minutes, and that's how long the dungeon lasts. Or you can unlock longer boat rides. On the boat, there will be a certain kind of currency that you can obtain. You'll get basic bait at first with your rod. However catching certain fish, you can trade them into the currency on the boat to get better bait and lures. You can keep the fish you want after you catch them when the boat ride dungeon is over, but it depends on what kind and how many rare fish you can catch. You can then use those rare fish for either cooking or your aquariums in your FC Estate or House.
Ul'dah: Sand fishing
Limsa Lominsa: River fishing, deep sea fishing
Gridania: Lake fishing, river fishing
Ishgard regions: Sky fishing
Gyr Abania (sp?): River, lake, sand fishing
Hingashi: River, lake, ocean fishing
What does everyone think?


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