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  1. #1
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Why does it shaft other players instead of just not letting them lot?
    (0)

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Cakekizyy View Post
    Why does it shaft other players instead of just not letting them lot?
    Likely because if you didn't remove chests, it would allow you to sell endless amounts of Savage loot with just 7 characters, which is something the developers probably don't want to encourage.
    (1)

  3. #3
    Player
    Kaldaka's Avatar
    Join Date
    Jul 2011
    Posts
    205
    Character
    Lutie Reingarde
    World
    Coeurl
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cakekizyy View Post
    Why does it shaft other players instead of just not letting them lot?
    Quote Originally Posted by Taika View Post
    Likely because if you didn't remove chests, it would allow you to sell endless amounts of Savage loot with just 7 characters, which is something the developers probably don't want to encourage.
    If I remember correctly (don't hold me to it, it's been years) it was because people were unable to re-enter a fight previously after completion (Back in the coil days).
    Between Second/Final coil and Alexander, they changed the rules to what it currently is to both, allow friends to run content together outside of static groups, and the chest rules were put in place to stop seven people carrying a single person for extortionate amount of gil (if they were after the loot).
    (0)

  4. #4
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cakekizyy View Post
    Why does it shaft other players instead of just not letting them lot?
    Just based on mathematics, I have a good suspicion it's simply to control the rate at which loot is distributed to the public.

    For every 16 players, there are at max, 4 pieces of raiding gear. 2x clears at 2 drops each.

    If they ever implemented a ruleset where people who already cleared didn't affect the chest #s, just simply couldn't roll, you'd massively increase the amount of loot being distributed to the general public.

    one group of 8 clears, gets 2x pieces of loot. 7 of those players then re-clear for each of the remaining 8 people in the other group, giving them each 2x pieces of loot. You've gone from 4 pieces of loot being distributed to the public to 18 pieces per 16 players. and that's just with a sample size of 16 players. In such a ruleset you could go even higher on the ratio. Obviously that's an extreme example, but FF14's systems are designed to keep the players playing as "theoretically" long as possible, and the current loot system makes sure the ratio always stays at maximum, 2 loot per 8 players.

    The simplest solution is what Taika suggested, simply flash a big warning that's impossible to miss at all players when they attempt to accept the queue saying "X players have completed this instance this week. reducing coffers from a potential 2 to X".
    (0)