I think Taika's solution is better, OP's proposed solution doesn't cover all scenarios, but a warning sent to everyone in the party would cover it.
I think Taika's solution is better, OP's proposed solution doesn't cover all scenarios, but a warning sent to everyone in the party would cover it.
Yeah the issue with the loot button idea is that there are 3 options: 2 chests, 1 chest, or 0 chest. I suspect it might be difficult to create an option for 1 chest groups within the PF system (I guess it would require the game to prevent further members with weekly clear from joining after the next person would remove the 1 chest). And it would make the system a bit complicated for groups that accept two or any of the three options. So all in all, the simplest solution would be keeping the current system while upon accepting to enter the duty the game would announce to all party members how many chests the group would be entitled to if they win.
Hate to be blunt but it’s your own damn fault for not clicking duty completion in raid finder before you go in or even specifying you want completion for the week in the party settings. Tut tut this is nobody’s fault but yours.
Many times I have joined a party and written in party chat "This is 2 chests right? Party leader, you are selecting "Duty Completion" when you queue us, right?" and despite their reassurances the party has ended up with 0-1 chests. There is absolutely nothing others than the party leader can do in this situation, which makes it a bad, unfair system that needs fixing.
(And yes, I can and do start my own parties and take that responsibility of the party leader to ensure 2 chests. BUT that only "fixes" the issue for me: everyone else in the group just has to blindly trust me in that situation. That's what needs changing.)
Last edited by Taika; 02-08-2018 at 10:03 PM.
Just updated the main post with it, as it kind of makes more sense to use what is already there, than to make something entirely newI like this idea! The current loot button has no function, it's simply descriptive. It could be changed to "Full loot" button, locking the group only for people who are entitled to 2 chests in the instance.
To be honest though, I don't care what kind of a change they'll make, as long as the change means that party members don't have to blindly trust their party leader and fellow party members anymore.
Thanks for chatting with me! I doubt I'd have come to it without you making me stop and think
Added yours in too.
Last edited by Kaldaka; 02-08-2018 at 10:08 PM.
This particular text doesn't show until AFTER you defeat the boss; it does not show up when you zone into the instance. Unless they have changed it for 4.2, the only messages that show up at the beginning of a Savage duty is a bonus message, if someone has a bonus. But the "[number] out of 8 have completed this duty for the week. The number of chests awarded is 0-1" only shows up after the boss has been killed.In case someone in party has cleared for the week, the game will also warn you once you enter the instance with message like "<insert number> of 8 have completed the duty. The amount of coffer dropped will reduce to one (or zero if 4 or above have cleared)".
I'm sorry for your loss but if you and the others with you ignored or failed to notice such warning from the game itself, the fault is entirely yours.
Last edited by HyoMinPark; 02-08-2018 at 10:39 PM.
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Hyomin Park#0055
Why does it shaft other players instead of just not letting them lot?
If I remember correctly (don't hold me to it, it's been years) it was because people were unable to re-enter a fight previously after completion (Back in the coil days).
Between Second/Final coil and Alexander, they changed the rules to what it currently is to both, allow friends to run content together outside of static groups, and the chest rules were put in place to stop seven people carrying a single person for extortionate amount of gil (if they were after the loot).
Just based on mathematics, I have a good suspicion it's simply to control the rate at which loot is distributed to the public.
For every 16 players, there are at max, 4 pieces of raiding gear. 2x clears at 2 drops each.
If they ever implemented a ruleset where people who already cleared didn't affect the chest #s, just simply couldn't roll, you'd massively increase the amount of loot being distributed to the general public.
one group of 8 clears, gets 2x pieces of loot. 7 of those players then re-clear for each of the remaining 8 people in the other group, giving them each 2x pieces of loot. You've gone from 4 pieces of loot being distributed to the public to 18 pieces per 16 players. and that's just with a sample size of 16 players. In such a ruleset you could go even higher on the ratio. Obviously that's an extreme example, but FF14's systems are designed to keep the players playing as "theoretically" long as possible, and the current loot system makes sure the ratio always stays at maximum, 2 loot per 8 players.
The simplest solution is what Taika suggested, simply flash a big warning that's impossible to miss at all players when they attempt to accept the queue saying "X players have completed this instance this week. reducing coffers from a potential 2 to X".
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