
Originally Posted by
ChameleonMS
The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters (i.e. a raider that wanted to make his/her own food and pots).
Omni-crafters have access to wide range of powerful cross class skills, while a specialist crafter does not. The specialist system created new skills only specialists can use, buffed the craft stats +20 craftsmanship and control, and exclusive access to recipes for the current patch.
Unfortunately, the implementation was pretty much awful. The specialist only skills were heavily RNG based. This resulted in specialists not really be able to consistently HQ the finished items.
In Stormblood, things got better for Specialist crafters.
1. Stroke of Genius is guarunteed. +15 CP buff
2. New specialist only skills that are powerful and useful: Speciality Reflect, Refurbish, Reinforce
3. Each crafter gained CP using variants of many previously cross class skills: Hasty Touch II, Rapid Synthesis II, Manipulation II, Careful Synthesis III
Things also got better for Omni-crafters as Specialist can be changed 3 times each week and as of 4.2 specialist only recipes are limited glamour only items.
In previous patch cycles, all recipes were exclusive which created headaches, annoyances and market disparities. E.g. I was a blacksmith specialist but once you get past week 1, all the weapons I could make were basically useless because the primal weapon was stronger, tomestone weapon was stronger, etc...