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  1. #1
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90

    Crafter's Soul Stones

    I decided to start leveling all the crafters (minus CUL) and realized while I can buy the soul stones to make them all specialists I don't have the space to store them with all the other job stones. Is this an oversight or done by design?

    Seems odd since all the new crafting recipes basically require to be a specialist to make the items anyways. Or is it possible to have more than 3 specialists and I'm not seeing it beyond not having all the jobs? Would seem silly to force us to choose between crafting and having the combat classes.
    (0)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    You're only allowed three specialist stones, not all of them.

    The recent patch also only introduced 7 specialist recipes, of which all of them are vanity and provide no gameplay incentives.
    (3)
    Last edited by ErryK; 02-08-2018 at 04:04 PM.

  3. #3
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,341
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I believe you can only have 3 specialists, and it is done on purpose to make specialists more viable, and to make omnicrafting less important I believe? Because people use to complain that you had so be an omnicrafter in the past I think.
    (1)

  4. #4
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    If your not leveling culinarian you are hurting yourself, they have cross class actions that are super useful to crafting like Steady Hand 2 and Reclaim (unless they added them to other jobs during the skill rework of 4.0, I leveled all mine in V1).

    And yes only 3 specialists, you can change them at a cost of scrips later if you change your mind.
    (1)

  5. #5
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Only three specialists at a time, which can be swapped for other classes a limited number of times per week (five I think it was?) when you have the red scrips to spare. The soul crystals provide +20 points to Craftsmanship and Control, as well as a 100% assurance of a trait being triggered that you get from lv 70 quests (amounting to 15 extra CP). Once in a while there are recipes that are locked to just Specialists, at least for the duration of that patch, but I'd rather not trigger a debate about whether or not that nonsense should be kept in the game.

    Definitely get Cul to 50+, even if you have no plan to use it for actually making your own food, because of the cross-class abilities you get.

    Definitely level all of the others to 60+, regardless of your plans to use them, because of self repairs. Make that 70, and beyond in later expansions, because of materia melds.

    Choose your specialists with some shred of wisdom, regarding the classes you know you'll use most (like I do with Bsm and Crp).
    (0)
    Last edited by Aster_E; 02-08-2018 at 09:52 PM.

  6. #6
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Aster_E View Post
    Only three specialists at a time, which can be swapped for other classes a limited number of times per week (five I think it was?) when you have the red scrips to spare. The soul crystals provide +20 points to Craftsmanship and Control, as well as a 100% assurance of a trait being triggered that you get from lv 70 quests (amounting to 15 extra CP). Once in a while there are recipes that are locked to just Specialists, at least for the duration of that patch, but I'd rather not trigger a debate about whether or not that nonsense should be kept in the game.

    Definitely get Cul to 50+, even if you have no plan to use it for actually making your own food, because of the cross-class abilities you get.

    Definitely level all of the others to 60+, regardless of your plans to use them, because of self repairs. Make that 70, and beyond in later expansions, because of materia melds.

    Choose your specialists with some shred of wisdom, regarding the classes you know you'll use most (like I do with Bsm and Crp).

    its 3 x a week, i am pretty sure unless they changed it. Though you can buy as many soul of the crafter as you want.
    (1)

  7. #7
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters (i.e. a raider that wanted to make his/her own food and pots).
    Omni-crafters have access to wide range of powerful cross class skills, while a specialist crafter does not. The specialist system created new skills only specialists can use, buffed the craft stats +20 craftsmanship and control, and exclusive access to recipes for the current patch.
    Unfortunately, the implementation was pretty much awful. The specialist only skills were heavily RNG based. This resulted in specialists not really be able to consistently HQ the finished items.

    In Stormblood, things got better for Specialist crafters.
    1. Stroke of Genius is guarunteed. +15 CP buff
    2. New specialist only skills that are powerful and useful: Speciality Reflect, Refurbish, Reinforce
    3. Each crafter gained CP using variants of many previously cross class skills: Hasty Touch II, Rapid Synthesis II, Manipulation II, Careful Synthesis III

    Things also got better for Omni-crafters as Specialist can be changed 3 times each week and as of 4.2 specialist only recipes are limited glamour only items.
    In previous patch cycles, all recipes were exclusive which created headaches, annoyances and market disparities. E.g. I was a blacksmith specialist but once you get past week 1, all the weapons I could make were basically useless because the primal weapon was stronger, tomestone weapon was stronger, etc...
    (0)

  8. #8
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Anarnee View Post
    I believe you can only have 3 specialists, and it is done on purpose to make specialists more viable, and to make omnicrafting less important I believe? Because people use to complain that you had so be an omnicrafter in the past I think.
    If that is the idea why they made the system, it does nothing. Omicrafters have 3 characters, sometimes having 2 on 2 different accounts. Now that red scripts do not have a weekly cap, what is the point? Plus it is easy for one person to control the markets regardless of having crafting jobs leveled, if they got gil from other means that is.

    Quote Originally Posted by ChameleonMS View Post
    The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters (i.e. a raider that wanted to make his/her own food and pots).
    Omni-crafters have access to wide range of powerful cross class skills, while a specialist crafter does not. The specialist system created new skills only specialists can use, buffed the craft stats +20 craftsmanship and control, and exclusive access to recipes for the current patch.
    Unfortunately, the implementation was pretty much awful. The specialist only skills were heavily RNG based. This resulted in specialists not really be able to consistently HQ the finished items.

    In Stormblood, things got better for Specialist crafters.
    1. Stroke of Genius is guarunteed. +15 CP buff
    2. New specialist only skills that are powerful and useful: Speciality Reflect, Refurbish, Reinforce
    3. Each crafter gained CP using variants of many previously cross class skills: Hasty Touch II, Rapid Synthesis II, Manipulation II, Careful Synthesis III

    Things also got better for Omni-crafters as Specialist can be changed 3 times each week and as of 4.2 specialist only recipes are limited glamour only items.
    In previous patch cycles, all recipes were exclusive which created headaches, annoyances and market disparities. E.g. I was a blacksmith specialist but once you get past week 1, all the weapons I could make were basically useless because the primal weapon was stronger, tomestone weapon was stronger, etc...
    I have no idea what you are talking about, what SE does in regards of crafting stuff vs tomestone farm, ex, w/e is the same cycles as HW, given if you take out relic items. Who knows they may repeat that too.

    Anyways to answer the TC, you are only allowed 3 at any given time like others said, so some have 3 characters around that system. People level all crafts for cross classing skills, something this last post I quoted is incorrect about. "The specialist system was originally created in Heavensward to allow a player to only need to level up 1 or 2 crafters" never was a thing
    (0)
    Last edited by Vstarstruck; 02-09-2018 at 02:09 AM.

  9. #9
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vstarstruck View Post
    I have no idea what you are talking about, what SE does in regards of crafting stuff vs tomestone farm, ex, w/e is the same cycles as HW, given if you take out relic items. Who knows they may repeat that too.
    What I was talking about was longevity of the items and the value of specialist exclusivity of the items. e.g. An Armorer, Leatherworker or Weaver specialist crafted chest piece has a significantly longer life span than a weapon. Simply due the availability of grindable gear improvements via other methods like a primal farm or tomestone grind.
    (0)