Results 1 to 6 of 6
  1. #1
    Player
    Esrain's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Sasalai Jajalai
    World
    Sophia
    Main Class
    Warrior Lv 90
    0000000000
    (0)
    Last edited by Esrain; 09-28-2018 at 01:25 PM.

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Before, phleb worked well with HT to separate the combos. Now however, with the fifth hits in each string, I can see why phleb was phased out.
    (2)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think only changes I would like are dragon eye stacks not being reset if blood of the dragon ends, and maybe reduce animation lock on jump even more if possible. Dragoon quite good the way it is atm from playability point of view. From a balancing pov maybe change that piercing debuff into something else to break synergy with brd/mch and indirectly nerf them a little, throw a bone to non meta jobs who don't have synergy buddies.
    (3)

  4. #4
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    As rough as DRG was at the start of Stormblood I am very happy where it is now. The ability to extend BOTD while AEing combined with the reduction of 4 eyes to 3 made a huge difference. Reducing the horrid animation lock of Mirage Dive was big too.
    (1)

  5. #5
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I am always in favor of more dots, buffs, debuffs, whatever lol. But, honestly the current DRG rotation is in a nice place imo. It flows reasonably well, and still feels like you are playing DRG. Removing Phlebotomize is acceptable due to the overall shift in focus of our rotation. Imo it also didnt remove any complexity either, it was just a dot attached to your Chaos Thrust combo, so you would put it up with out even thinking about it.
    (0)

  6. 02-09-2018 04:23 AM

  7. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Esrain View Post
    I guess it's just me then, time to move to mnk.
    It was a pretty much good side out of rotation, the sad thing was that not many DRG's actually used it properly. So by popular demand it was removed -.-;
    (1)