Hello. My name is Raven Born from Omega, and I have been playing the game since 2.35/2.4 I've always loved Ninja, and have been playing it on and off since I started playing the game, I keep switching to Monk. The reason behind this is the Mudra system for Ninja, While it's a unique system for Ninja, it does have its flaws. I want to talk about the Flaws of the mudra system, and Give a suggestion regarding a change, which could be done by the next expansion.
the Mudra system is unique, But due to the combat system within the game, and Latency, it feels very clunky to use most of the time. and it hurts personal performance by quite a bit, as it adds up during an encounter, and could potentially hurt the party in some ways, whilst the chance is small, it could still happen. Currently there are "Too many Choices". And it could be reduced to the "Useful" skills instead.
Suggestions: Below, I will explain what should/needs to be changed, and the reason behind the change.
Mudra System: Ten, Chi, and Jin mudra skills should be removed and replaced with the following:
Ten -> changed to Katon: Instead of using the combination, make it so Katon is its own ability, and Give it a 20 Seconds Cooldown, Potency of the skill needs no change.
Chi -> Change to Fuma Shuriken, which later changes to Raiton via a Trait: Same as above, instead of using the combination, change the mudra to Fuma Shuriken, which then turns into Raiton via a Skill Trait (Level 50). Reason behind the Trait: it Gives a sense of powering up when leveling the class, once you reach the Level requirement to unlock the Trait, you get a much more powerful skill, which looks amazing. it makes the Leveling experience of the class even better, and fixes any issues with Potency loss once you reach max level.
Jin -> Change this skill to Doton: Doton is a useful ability, there are times where it is superior to Katon, and therefore should not be removed. The skill looks very good as well, and is very handy for Casual play and Raid play. Potency does not need changed.
All of these 3 skills Share the same Cooldown of 20 seconds, Meaning when you use Raiton, your other two skills go on Cooldown as well.
Hyoton -> Remove the skill from Ninja's kit. This skill is almost never used, and if so, it is used by accident. Potency is very low, and there is no reason for it to exist outside of PVP. since the change to the PVP System, this skill could be PVP exclusive skill, as it is useful in PVP, in PVE, not so much.
Huton -> This ability is good; it should not be changed itself. However, the way in which you obtain the Huton Buff should be changed. As of Right now you use it prepull and/or when you are resurrected, and Continue to maintain the buff with the Skill Armor Crush. if we are using Armor Crush anyways, why not remove the Mudra combination to obtain Huton, and make it so we get the buff for 30-40 Seconds when using the Skill Armor Crush. (Similar to Samurai Shifu)
Suiton -> Remove this skill, Add 180 Potency to Trick Attack, and make is so Trick attack can be used on a 60 Second cooldown, without needing the Hidden Buff you gain from using Suiton. Reason for adding potency: Suiton is a 180 Potency, you always only use it to be able to use Trick Attack, or sometimes use it in the Ten Chi Jin combo. Most Ninjas move and auto cancel Ten Chi Jin once they use Raiton. and They only don't cancel it when Trick attack is coming off cooldown, and they need to use Suiton within their Ten Chi Jin. Therefore giving 180 potency to Trick Attack makes do the same potency as Suiton + Trick Attack.
Ten Chi Jin-> Change Doubled Potency to 100% Direct Critical Hit for the next 3 Mudra skills. let the player use Triple Raiton, or the same Mudra skill more than once. If you decide to allow the player to use Triple Raiton with 100% Direct Critical Hit, then the extra potency added to Trick Attack is not needed in my opinion. Or Change and bring down Raiton's Potency by 20.
Ten Chi Jin (Seconds Suggestion) -> Keep Double Potency Effect. Add (Will not Critical Hit or Direct Hit) effect, Just like old Duality. And make it a buff instead. For the next 10 seconds, you can use 3 Mudras and Weave them within Weaponskills (GCDs). The skill does NOT end when moving. Think of it as a Perfect Balance Buff. it's just a buff.
Extra Thoughts: Another reason behind these changes is to make it easier for players to play the same type of DPS without having to adjust to a COMPLETELY new system. Every Melee has their Off-Global Cooldowns (oGCDs) that they can use within their weaponskills. Ninja requires timing and thinking ahead, and with the suggestions above, that does not change, and the theme of the class still stays the same. However, it makes it easier to play for many players.
These changes apply to everyone, it keeps the class smooth and cool and interesting for those who love the class and main the class. It keeps the class amazing and people will not have to worry about latency anymore when raiding with ninja. At the same time, it will make the class easy to pick up and fun for casual players as well. Both parties, Casual and Hardcore players benefit from these changes, and playing the class becomes much more user friendly for someone who plays multiple classes.
It is easier to pick up and remember. But at the same time, the class keeps its theme, and it keeps the condition "Easy to play, Hard to Master". Which is what Monk and Samurai are in my opinion. Easy to play, hard to master. The Skillful will be rewarded, and the Casual players will not be punished as hard as they are right now.