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  1. #1
    Player
    Etherblock's Avatar
    Join Date
    Feb 2017
    Posts
    7
    Character
    Raven Born
    World
    Omega
    Main Class
    Monk Lv 70

    Ninja and the Mudra System. Suggestion to Make Ninja Smoother and Better For everyone

    Hello. My name is Raven Born from Omega, and I have been playing the game since 2.35/2.4 I've always loved Ninja, and have been playing it on and off since I started playing the game, I keep switching to Monk. The reason behind this is the Mudra system for Ninja, While it's a unique system for Ninja, it does have its flaws. I want to talk about the Flaws of the mudra system, and Give a suggestion regarding a change, which could be done by the next expansion.


    the Mudra system is unique, But due to the combat system within the game, and Latency, it feels very clunky to use most of the time. and it hurts personal performance by quite a bit, as it adds up during an encounter, and could potentially hurt the party in some ways, whilst the chance is small, it could still happen. Currently there are "Too many Choices". And it could be reduced to the "Useful" skills instead.

    Suggestions: Below, I will explain what should/needs to be changed, and the reason behind the change.

    Mudra System: Ten, Chi, and Jin mudra skills should be removed and replaced with the following:

    Ten -> changed to Katon: Instead of using the combination, make it so Katon is its own ability, and Give it a 20 Seconds Cooldown, Potency of the skill needs no change.

    Chi -> Change to Fuma Shuriken, which later changes to Raiton via a Trait: Same as above, instead of using the combination, change the mudra to Fuma Shuriken, which then turns into Raiton via a Skill Trait (Level 50). Reason behind the Trait: it Gives a sense of powering up when leveling the class, once you reach the Level requirement to unlock the Trait, you get a much more powerful skill, which looks amazing. it makes the Leveling experience of the class even better, and fixes any issues with Potency loss once you reach max level.

    Jin -> Change this skill to Doton: Doton is a useful ability, there are times where it is superior to Katon, and therefore should not be removed. The skill looks very good as well, and is very handy for Casual play and Raid play. Potency does not need changed.

    All of these 3 skills Share the same Cooldown of 20 seconds, Meaning when you use Raiton, your other two skills go on Cooldown as well.

    Hyoton -> Remove the skill from Ninja's kit. This skill is almost never used, and if so, it is used by accident. Potency is very low, and there is no reason for it to exist outside of PVP. since the change to the PVP System, this skill could be PVP exclusive skill, as it is useful in PVP, in PVE, not so much.

    Huton -> This ability is good; it should not be changed itself. However, the way in which you obtain the Huton Buff should be changed. As of Right now you use it prepull and/or when you are resurrected, and Continue to maintain the buff with the Skill Armor Crush. if we are using Armor Crush anyways, why not remove the Mudra combination to obtain Huton, and make it so we get the buff for 30-40 Seconds when using the Skill Armor Crush. (Similar to Samurai Shifu)

    Suiton -> Remove this skill, Add 180 Potency to Trick Attack, and make is so Trick attack can be used on a 60 Second cooldown, without needing the Hidden Buff you gain from using Suiton. Reason for adding potency: Suiton is a 180 Potency, you always only use it to be able to use Trick Attack, or sometimes use it in the Ten Chi Jin combo. Most Ninjas move and auto cancel Ten Chi Jin once they use Raiton. and They only don't cancel it when Trick attack is coming off cooldown, and they need to use Suiton within their Ten Chi Jin. Therefore giving 180 potency to Trick Attack makes do the same potency as Suiton + Trick Attack.

    Ten Chi Jin-> Change Doubled Potency to 100% Direct Critical Hit for the next 3 Mudra skills. let the player use Triple Raiton, or the same Mudra skill more than once. If you decide to allow the player to use Triple Raiton with 100% Direct Critical Hit, then the extra potency added to Trick Attack is not needed in my opinion. Or Change and bring down Raiton's Potency by 20.

    Ten Chi Jin (Seconds Suggestion) -> Keep Double Potency Effect. Add (Will not Critical Hit or Direct Hit) effect, Just like old Duality. And make it a buff instead. For the next 10 seconds, you can use 3 Mudras and Weave them within Weaponskills (GCDs). The skill does NOT end when moving. Think of it as a Perfect Balance Buff. it's just a buff.

    Extra Thoughts: Another reason behind these changes is to make it easier for players to play the same type of DPS without having to adjust to a COMPLETELY new system. Every Melee has their Off-Global Cooldowns (oGCDs) that they can use within their weaponskills. Ninja requires timing and thinking ahead, and with the suggestions above, that does not change, and the theme of the class still stays the same. However, it makes it easier to play for many players.


    These changes apply to everyone, it keeps the class smooth and cool and interesting for those who love the class and main the class. It keeps the class amazing and people will not have to worry about latency anymore when raiding with ninja. At the same time, it will make the class easy to pick up and fun for casual players as well. Both parties, Casual and Hardcore players benefit from these changes, and playing the class becomes much more user friendly for someone who plays multiple classes.

    It is easier to pick up and remember. But at the same time, the class keeps its theme, and it keeps the condition "Easy to play, Hard to Master". Which is what Monk and Samurai are in my opinion. Easy to play, hard to master. The Skillful will be rewarded, and the Casual players will not be punished as hard as they are right now.
    (3)
    Last edited by Etherblock; 02-09-2018 at 06:44 PM.

  2. 02-09-2018 06:09 PM

  3. 02-09-2018 06:10 PM

  4. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd really rather not.

    I'm all for making Mudra smoother, but I want Mudra, not just various Ninjutsu casts.
    (13)

  5. 02-09-2018 06:11 PM

  6. 02-09-2018 06:12 PM

  7. 02-09-2018 06:13 PM

  8. #3
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Etherblock - not going to comment on the topic. Just wanted to let you know that you can bypass the character limit on post's by using the EDIT feature.

    So what you do is make a post, then click the "Edit Post" button... which then allows you to add in all the rest of what you want to post, and post over the character limit. No need to post 2+ post's in a row, just use the edit feature.

    Doing this will make things easier to follow, keep everything in the one post... and prevent a chain of post's being interrupted by someone replying to you while you're still typing out / posting new post's.
    (2)

  9. #4
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    As you said earlier, you keep switching to monk. But get this, not everyone needs to like everything and that's great! This game offers different styles (and personally I can't stand the monk combat system) precisely because they are different. I for one like the ninja system because it is like it is. I duly hope they don't dump down each class to just be copies of each other with different skill names. If you find NIN system difficult for you, then just play something else. There's 4 melee damages to choose from, pick the one that suits best. Don't try to ruin other's favourites just because they don't suit you.
    (7)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #5
    Player
    VampericKitteh's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Nyx Aether
    World
    Lamia
    Main Class
    Ninja Lv 70
    Without the mudra system the way it is ninja would be like the other melee classes. Ninja is not a hard class to play and needs no changes. >_> if you keep switching to monk because this system bothers you I'm pretty sure you have your answer. Don't try to change something because it doesn't suit you personally lol. Was really hoping this was a troll post but it honestly doesn't seem that it is.
    (3)

  11. #6
    Player
    Etherblock's Avatar
    Join Date
    Feb 2017
    Posts
    7
    Character
    Raven Born
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kamatsu View Post
    Etherblock - not going to comment on the topic. Just wanted to let you know that you can bypass the character limit on post's by using the EDIT feature.

    So what you do is make a post, then click the "Edit Post" button... which then allows you to add in all the rest of what you want to post, and post over the character limit. No need to post 2+ post's in a row, just use the edit feature.

    Doing this will make things easier to follow, keep everything in the one post... and prevent a chain of post's being interrupted by someone replying to you while you're still typing out / posting new post's.
    Sorry! This was basically my first post on the forums, and I had no idea how to do that. Thank you, i will change it now
    (1)

  12. #7
    Player
    Etherblock's Avatar
    Join Date
    Feb 2017
    Posts
    7
    Character
    Raven Born
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by VampericKitteh View Post
    Without the mudra system the way it is ninja would be like the other melee classes. Ninja is not a hard class to play and needs no changes. >_> if you keep switching to monk because this system bothers you I'm pretty sure you have your answer. Don't try to change something because it doesn't suit you personally lol. Was really hoping this was a troll post but it honestly doesn't seem that it is.
    it is not a troll post no. this was an idea I had to make the mudra system more smooth. I don't think the class is hard to play, I've raided with it in Coil, Alexander and Omega. I love it, I just think the system is a bit clunky and this was my suggestion. if people don't like the idea that's fine, Just wanted to throw out my idea that's all.
    (3)

  13. #8
    Player
    Etherblock's Avatar
    Join Date
    Feb 2017
    Posts
    7
    Character
    Raven Born
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sida View Post
    As you said earlier, you keep switching to monk. But get this, not everyone needs to like everything and that's great! This game offers different styles (and personally I can't stand the monk combat system) precisely because they are different. I for one like the ninja system because it is like it is. I duly hope they don't dump down each class to just be copies of each other with different skill names. If you find NIN system difficult for you, then just play something else. There's 4 melee damages to choose from, pick the one that suits best. Don't try to ruin other's favourites just because they don't suit you.
    I do not believe its too hard. I've played each Melee to a high level, in Savage raids and such. My performance with Ninja is okay in my opinion, I didn't use to parse at all, but started doing so sometime during Omega, and i think my scores aren't too bad. , it shows that I can play the class at least, and I don't think its hard, i just wanted to throw in my suggestion, if people don't like it thats fine, I myself don't like each classes being dump down and stuff. So i agree with you on that, i just wanted to give my suggestion thats all.

    Here's my FFLogs in case you wanted to see it. I'm not the best, but it at least proves im not bad i guess, in my opinion at least https://www.fflogs.com/rankings/character/5196143/17/
    (1)

  14. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    As convenient as this would be, it would strip away from something hailed as a core identity element for Ninja, and although it's one thing to look at how jobs work mechanically, it's also important not to sacrifice job identity for it. Yes, there are some things they could do to modify the Mudra system like change Hyoton to a stun instead of a root, or allowing the holding of Mudra for an extra few seconds to accommodate for latency issues, or (better yet) reduce the damage bonus of Trick Attack to like 3% while extending the duration by five seconds or so and allowing you not to have to cram absolutely everything into such a minuscule time frame.
    (1)

  15. #10
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Etherblock View Post
    I do not believe its too hard. I've played each Melee to a high level, in Savage raids and such.
    I wasn't meaning to suggest it's hard for you and I apologise if I sounded like that. My word choise 'difficult' was I context, "if you find the mudra system to not be to the liking, then maybe consider playing another class" . My point was, many people who like ninja like it specifically because the system is as it is, complexity included.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

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