I think it would be nice if Sole Survivor had a different kind of utility like being a debuff on target for 20 seconds that whoever inflicts damage to this target would regen a small amount of HP and MP. It could be for some % of damage inflicted. It would be a nice, useful and unique utility.
I don't like the idea of just giving us a party shield like the other two tanks. I guess they should try to do something different. Maybe making us a better single target shielder by increasing TBN from 10% to 20% in a friend.
Dark Passenger and Blood Price should have their numbers adjusted to be actually useful in Savage content.
And I do think they should change our Grit dynamic, maybe making it costs less mana to turn it on. And I don't know, maybe making it a dps gain to turn Grit on when you can double DABS and then turn it off again.


I'm now thinking... just bring back 3.0 blood price, but scale down the base min(when at low level) and max values(when at high levels). I can't remember off hand.. I think it could get up to 298mp return. Just put it at 210.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


