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  1. #1
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87

    Just another DRK thread with ideas about changes.

    If square isn't thinking of reworking Drk totally.
    Heres a few changes I think would be reasonable.

    Dark mind: 60 sec to 40 sec. Hell, maybe Even 30 secs, Helping us become more of a magic defensive tank.

    Dark passenger: 100 to 240 potency. No dark arts effect. Still hits in a line & costs 2400mp. Bringing this into our single target rotation.
    Change the blind debuff to hp absorption, like DA+Abysal drain.

    The Blackest night: Buffing the 10% to 20% on target party member. Making the 5k shield into a 10k+ shield for the party member you use it on.
    Since they're so set on making this our only raid mitigation skill, even though its our main mitigation/tank buster tool.

    Plunge: fix this skill to where we can double weave ogcd's with this.

    Sole survivor:
    120 sec changed to 60 secs to match equilibruim's cooldown. 120 sec is way to long for a situational 10k+ heal and a extra DA or TBN.
    (1)
    Last edited by Rubytoe; 02-07-2018 at 08:47 AM.