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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Poll: Which of these FF jobs would you like to see next?

    Link to Poll

    I made similar poll during HW, before we knew what jobs were coming in SB.
    I thought it would be fun to do now during SB.

    SAM and RDM both made the top 5 of my last poll (SAM was 1st, RDM was 3rd).

    For those who have never played a Final Fantasy game and/or Final Fantasy game with a job system, here are some short descriptions of the jobs on the poll:

    Arithmetician/Calculator: Uses abilities to alter the damage formulas of their spells. Came from Tactics.
    Beastmaster: Controls animals/beasts. Can sometimes summon them. Usually physical.
    Blue Mage: Learns spells and skills from enemies. Known as Gun Mage in X-2.
    Cannoneer: Attacks from afar with a cannon. Sometimes has supportive shells. Came from Tactics Advanced
    Chemist: Uses items. Usuall can use items more proficiently and can mix two-or-more for crazy effects.
    Chocobo Knight: Battles with and/or on a Chocobo companion. Came from Tactics Advanced.
    Corsair: Pirates with gambling buffs and guns. Came from XI.
    Dancer: Uses dances. Sometimes they're buffs, sometimes their debuffs, sometimes jacks-of-all-trades.
    Geomancer: Mage that usually involves the environment with their magic.
    Green Mage: Mages that focus on buffs and debuffs. Came from Tactics A2.
    Gunner: Uses guns. Sometimes TWO guns. X-2's version is probably the most well know.
    Hunter/Ranger/Sniper: Archers. Sometimes uses traps. Sometimes summons animals.
    Juggler: Clowns with debuffs. Came from Tactics Advance.
    Morpher: Transform into monsters. Came from Tactics Advance.
    Mystic/ Oracle: Specializes in debuffs. Sometimes predicts the future.
    Mystic Knight/Rune Fencer/Spellblade: Puts magic on their swords. Sometimes elemental magic, sometimes debuffs.
    Necromancer: Uses dark magic and summons the undead. Came from V.
    Orator/Mediator: They talk and things happen. Came from Tactics.
    Psychic: X-men. Came from X-2.
    Puppetmaster: Fight along side a puppet. Came from XI.
    Sage: Uses powerful Black and White spells.
    Time Mage: Uses time and space magic.
    Viking: A physical class. Usually uses Hammers and Axes. Sometime has water or thunder spells/skills.
    (7)

  2. #2
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Mystic Knight/Rune Fencer/Spellblade would be my vote.

    I've always wanted a melee-mage that's not a "I have magic in one hand, and a sword in the other" like the ones we have now, but instead a "I have a sword held with both hands, and it's on fire. So I'm going to burn you while I cut you" melee-mage.
    (10)

  3. #3
    Player
    execool's Avatar
    Join Date
    Jan 2018
    Posts
    32
    Character
    Ama Cauda
    World
    Coeurl
    Main Class
    Conjurer Lv 70
    I would like to see Time Mage, Oracle, Mediator, or Chemist. I think there should be more support magic classes, and a non-magic healer would be really cool.

    Edit: Dancer also would be really great lol
    (3)
    Last edited by execool; 01-12-2018 at 04:04 PM.

  4. #4
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by AdventZero View Post
    Mystic Knight/Rune Fencer/Spellblade would be my vote.

    I've always wanted a melee-mage that's not a "I have magic in one hand, and a sword in the other" like the ones we have now, but instead a "I have a sword held with both hands, and it's on fire. So I'm going to burn you while I cut you" melee-mage.
    Yep that would also be my pick but SE would probably keep the best for last just like they did in FFXI rune fencer was OP as hell lol
    (1)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AdventZero View Post
    Mystic Knight/Rune Fencer/Spellblade would be my vote.

    I've always wanted a melee-mage that's not a "I have magic in one hand, and a sword in the other" like the ones we have now, but instead a "I have a sword held with both hands, and it's on fire. So I'm going to burn you while I cut you" melee-mage.
    Just play DRK and use a glowy weapon.
    There you go.. A glowy / fiery / magical 2-handed sword that you hit things with.
    (1)

  6. 02-06-2018 02:24 PM
    Reason
    meh, not worth it.

  7. #7
    Player
    Marionet's Avatar
    Join Date
    Oct 2017
    Posts
    6
    Character
    Marionet De'leon
    World
    Masamune
    Main Class
    Red Mage Lv 70
    Dancer pls ! and We'll dance for saving an Eorzea with The Thavnairian Dance !! XD

    ps. or Gold dance :P
    (9)

  8. #8
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Dancer for sure. And then Mystic Knight.
    (7)

  9. #9
    Player
    princesst3a's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Tyrii'to Rhaban
    World
    Sargatanas
    Main Class
    Ninja Lv 64
    Dancer. Dancer dancer dancer. Too aesthetically pleasing to not be my vote. I JUST WANNA DANCE

    Second choice would have to be Beastmaster. I like the idea of befriending animals in pretty much any context, lol.

    Time Mage may be my third go-to, if only because I can actually imagine the type of spells being easily implemented and unique. Blue Mage sounds cool in theory but I can't think of a way that it would work as far as learning skills, considering the skill progression style of XIV. Mystic Knight is also a neat idea in my opinion, but based on the description alone it comes off too similar to Red Mage, which is one of the newest jobs no less, so I don't see it happening...unless they make it into some kind of Tank role?

    To be honest, I like a lot of the ideas behind many of the jobs listed, especially from being a Tactics fan. For most of them, including my top choices, I think there's just an implementation/uniqueness problem that needs figuring.
    (4)

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I'd be happy with Dancer, Chemist or Beast Master. But I also have pretty clear ideas of what I want those classes to be so... yeah.
    (3)

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