Is Eureka's story going to be resolved in one part, or is it going to be split into multiple as it gets expanded, like in Palace of the Dead?
Is Eureka's story going to be resolved in one part, or is it going to be split into multiple as it gets expanded, like in Palace of the Dead?
Are we gonna be able to take our chocobos in dungeons yet?
With Warrior receiving buffs regularly, and Paladin being in a great spot, can Dark Knight get some more direct attention? Currently, they provide less DPS than both Paladin and Warrior, have less mitigation, less utility, and have to rely on more resources then either other tank.
I was gonna say something but it was just about DRK and there seems to be enough of that...buff 暗黒騎士 pls thx
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Can you please take another look at Dark knight many people feel like it's underpowered in every way and has kind of lost its identity :/
I'm loving the new changes to Divine Benison for White Mages, it's fantastic! That said, since players are now essentially consuming their healing lilies every 30s, what was already a relatively ignored mechanic has been rendered even more functionally useless. Unlike other job mechanisms, which reward players for optimal play, trying to proc the lily system is contrary to playing efficiently. Are there any plans to introduce updates to how lilies function and/or the Secret of the Lily traits?
Can you please give us more Quality of Life improvements like automatically handing in non-collectible quest items instead of doing many extra clicks and repairing every item we have equipped and in our inventory/armor bags at the same time?
Is it possible that we may see fewer Inventory slots reserved for Key Items? Would that allow for more slots to be allocated as standard Inventory? Currently, it is unlikely for the average player to use more than 1/3rd of the slots allocated for Key Items.
Auto-Zoom close on quest NPCs
So naturally, folks are zoomed away from their characters while doing quests.
When starting or ending quests, the NPCs are performing emotes, but we never get to see them if we're zoomed out. Example: Ananta does an emote that takes a few seconds before I cash in the quest, but I miss it every time.
Can you please offer a feature that automatically zooms towards the NPC to see them, even in first-person perspective or nearby?
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Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community
Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
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For squadrons, can we recruit NPCs from various questlines (main, job, class, sidequests). I would have more interest if I could play this content with NPCs I feel I know. So, please?
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