Results -9 to 0 of 325

Dev. Posts

Threaded View

  1. #11
    Player
    NoboruSouma's Avatar
    Join Date
    Jul 2015
    Posts
    176
    Character
    Noboru Souma
    World
    Cerberus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Luna_Li View Post
    Will we ever see changes to hunts in general or will you only add one S per zone and a bunch of A's and B's for the rest of the expansion? Why is hunting seemingly an aspect of the game that gets no recognition at all?

    While it's probably not your focus at all there's still a strong community for hunts. But while you make changes for probably every aspect in the game over the whole expansion I've never seen you make new hunts or changes at all. It's a core mechanic you seemingly lost interest in once the expansion was released and yet hundreds if not thousands participate in spawning, searching and finally killing hunts every single day. There is no official support and we rely on a third-party website to keep track of hunts.

    Some hunts are also neither fun nor interesting to spawn. Please Square don't forget a part of a community in your game just because we might be the minority. It would be refreshing to see changes or additional content for the hunting community.

    Adding to this:

    The Hunt Community, or the Spawn & Theorycraft Community to be more clear, has given many many suggestions as to how The Hunt could be improved or how it could be made more challenging, simplified in some cases because some triggers are too heavily RNG based or any of that sort.

    As Luna said, we may be a minority, and there are many who even take the work of the spawners for granted - and the time that goes into theorycrafting and testing out every last bit of a spawn is immense.

    So:
    Could you take some notes from the Hunt Community to make some improvements and recognize that we are in fact a part of the game?
    For example: Adjust the health & strength of S Ranks to the amount of players present, or have them be scaling like FATEs do. Sprouts and New Players that run through a A or S Rank die anyway - we then explain it to them and more than once the reaction was: "Oh cool, can't wait to get to a higher level to beat them too!" - so there's no excuse naming that. More than once they even fight with us even though they don't really get a reward other than beating up a huge monster.

    Make S Ranks more challenging and not a one minute or even a few seconds fight if enough players smash theirs skills on them.
    We get stronger and stronger with each cycle - don't let this be a thing you just feed with new Hunts for new Areas in new Expansions and ignore it the rest of the time.
    (11)
    Last edited by NoboruSouma; 02-08-2018 at 12:48 PM.