When will we be able to gather peaches and what other types of fruit are in the works?
When will we be able to gather peaches and what other types of fruit are in the works?
When will we get more info about Egi Glamors? Will they just be more coloured carbuncles or will we actually get other primals as Egi's?
Last edited by MageBlack; 02-08-2018 at 07:48 AM.
When will you guys finally answer questions/give us more details about Eureka?
Will we still see a new Deep Dungeon for Stormblood or is that getting dropped for Eureka?
Same question for Diadem.
These were both fun alternatives to the usual dungeon grind and they are desperately needed right now to maintain interest. Hopefully the rewards will be viable beyond the first week of their release.
Can Diadem rewards become more relevant, and entry easier?
In the end people run what they think will get them good rewards. (No one really runs leveling roulette because it's fun, but because of the experience, for example. Even for new content, once the newness wears off, they are run for gear, which are rewards.) The key problem with Diadem isn't a lack of fun as there are people out there who do enjoy completing fates that have clearly defined progression for a mission, but a lack of comparable rewards for the time spent, especially once the special mount & minion have been purchased.
I do see people in Diadem every time I go. I'd see more if more people had an incentive to go and if it was easier to get in. As it is, a lot of newer people forget diadem even exists because when they unlocked it and tried they weren't able to get in and put it aside.
Will we ever see changes to hunts in general or will you only add one S per zone and a bunch of A's and B's for the rest of the expansion? Why is hunting seemingly an aspect of the game that gets no recognition at all?
While it's probably not your focus at all there's still a strong community for hunts. But while you make changes for probably every aspect in the game over the whole expansion I've never seen you make new hunts or changes at all. It's a core mechanic you seemingly lost interest in once the expansion was released and yet hundreds if not thousands participate in spawning, searching and finally killing hunts every single day. There is no official support and we rely on a third-party website to keep track of hunts.
Some hunts are also neither fun nor interesting to spawn. Please Square don't forget a part of a community in your game just because we might be the minority. It would be refreshing to see changes or additional content for the hunting community.
Are there any quality of life changes planned for machinist? It is well balanced with the other DPS jobs now, but there are some things that make it annoying to play.
Patch 4.06 made machinist rely more on burst damage with overheat, but max damage requires precise timing that is difficult or impossible above 100-150 ms ping. Making things worse, Flamethrower's timing is inconsistent, and it sometimes gets used without adding any heat. Also, if you try to use Split/Slug/Clean Shot as your last attack during Wildfire and overheat ends at the same time, instead of using an unheated shot, the game will try to use a heated shot, but then it will cancel your attack completely because you no longer have heat.
There are also players who feel the heat mechanic isn't very fun since patch 4.06. Heat rises so slowly and you have to overheat with every Wildfire, so you often never need to use Cooldown to manage it. Can you give machinists something interesting to do between Wildfires?
Can individuals who own housing finally be able to be granted access to workshops so as to be able to make airships/submarines? One of the reasons so many shell free companies exist is because individuals are locked out of these features that tend to have exclusive items locked behind them and most free companies only allow a certain amount of people to enjoy these features.
Can we get an option to go onto the balcony that is found on Mansions? Given the door inside the mansion and the one on the balcony, it looks like it's designed for that to be possible but it's not possible without use of placement glitches.
Even just an option when you interact with the front door to "Move to Balcony" would be hugely appreciated.
While the fights within 4.2 have been well received, I can't help but feel like FFXIV is losing it's identity as being a seperate Final Fantasy title, and is instead learning towards simply being a celebration of all other Final Fantasy games instead. This isn't bad when it's done in moderation, but when the current raid tier is entirely based on other Final Fantasy games, I feel like it gets in the way of 14 developing it's own identity.
Obviously this can't be stopped with how Return to Ivalice and Omega are currently proceeding but, from 5.0 onwards, is there any chance of returning to giving 14 an identity of it's own again? Perhaps having raid tiers with fights that are relevant to the MSQ (attacking Garlemald for example), or just being a seperate story as usual but with 100% original bosses and content for 14?
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