Are there any plans to create a more magic-centric party balance in the future? Right now every job that plays off the others seems to heavily favour physical DPS. Monks buff physical damage, Warriors buff slashing, Dragoons buff piercing, Red Mages even only buff physical damage. Everything else is just general crit or raw damage buffs. The only class that really seems to do anything is Summoner, but it doesn't feel that there's enough reason to take a party of mages over a party of physicals.