Unpopular opinions you say.....
Here are some of mine that I am sure lots of people (most?) will disagree with:
Big pulls are a sign of bad tanking.
Extreme speedruns are silly and mostly pointless. Your time isn't that precious.
There is nothing wrong with the 2.1 - 2.55 MSQ. It is definitely no worse than the rest of the MSQ.
There should be no restrictions whatsoever on what items one can use for glamour.
See, here's the issue.
Back in the day, Savage was ultimate. I'm not talking Alexander. I'm talking Savage Coil of Bahamut. The coils themselves were story. People said "give us story, and savage for the raiders." So they did, and we got Alexander Story and Alexander Savage.
What you said here? We'll end up with Super Ultimate God Super Ultimate, as the new Ultimate difficulty, Ultimate will then be on the level of savage, and people will say "let us have everything from Ultimate, and leave Super Ultimate God Super Ultimate for the sadists." The scale will just keep going up with arbitrary names.
Unless the tank isn't popping CDs, how exactly does large pulls make them "bad"? If I don't pull 6-9 mobs, I may as well remove all my CDs because I simply don't need them. In fact, I wouldn't even need a healer. The damage from one pack trashmobs is that minuscule. Large pulls aren't just a byproduct of the "gotta go fast" crowd but a direct result from how piss easy dungeons have become. If you want to feel like an actual tank, you more or less have to pull next to everything.
Wasn't Second Coil Savage what the devs "originally" had in mind, then tuned down before release for "story" Second Coil, and then THAT version further nerfed before they brought in the Savage version or something?See, here's the issue.
Back in the day, Savage was ultimate. I'm not talking Alexander. I'm talking Savage Coil of Bahamut. The coils themselves were story. People said "give us story, and savage for the raiders." So they did, and we got Alexander Story and Alexander Savage.
What you said here? We'll end up with Super Ultimate God Super Ultimate, as the new Ultimate difficulty, Ultimate will then be on the level of savage, and people will say "let us have everything from Ultimate, and leave Super Ultimate God Super Ultimate for the sadists." The scale will just keep going up with arbitrary names.
Its my not-twin again!
That sounds about right, yeah. Second Coil of Bahamut was no joke as far as raid tiers went; it saw several nerfs over its lifetime, and I wouldn't doubt if Savage Coil was just them not tuning things down from their original concept.
Hello once more! o/
As for an actual unpopular opinion: I don't mind the Mog Station stuff, more so since we do still get stuff in-game and they are still making use of Gold Saucer even if I wish they used it a bit more often...that said if/whenever they add the umbrella mount/umbrella weapon glams I will buy them all. I need my Karakasa glam damnit!
No, it was a direct result of speedruns that progressively became easier and easier to do as our gear increases. It's power creep.
I hate the mass pull meta. The only class that has anything "dynamic" to do is the tank handling the aggro and properly balancing CDs. DPS are forced to smash their one or two AoE skills or be "bad". Healers are often left either doing exactly the same one button AoE spam or, if they're *lucky* that day, desperately over exert themselves to keep a lackluster tank that's overcompensating alive. Or be the one blamed or kicked if tank dies.
There is nothing remotely entertaining about that. Especially when alternative of regular pulls still lets you play rotations and while moving along quickly. It's just impatient people being so enabled to play the game in the most monotonous way possible because meta demands it.
Last edited by Ametrine; 02-10-2018 at 06:48 PM.
I agree with you. I liked it at first but after a bit of time I just find him boring for the endboss of the turn. The normal fight feels just incomplete and really like its only there to have it. I did not play the FF with him in it but I did hear that he was a huge threat there..I never felt that threat in the fight...but thats probably the case with a lot of those nostalgic fights since they dont really exit anyway.My unpopular opinion?
I found the Kefka fight to be boring. As much as I like Kafka as a character, I felt his involvement in FFXIV was just shoehorned in to get people excited. While it was really cool looking, it just wasn't as exciting as I thought. To add to it, the lack of voices acting killed the mood for me a bit.
I would like rotations a bit more if the skills are happening when I press them and not later..Egi controls are just bad...I have Garuda on obey and if I remember it correctly I need to use her skill before I put down my dots to have the best effect...yet she just does not like obeying me...and I hammer her skill and hope that something will happen. Dear SE either take away such skills if they dont response when we click them or make the controls better..Confusing and wildly unpopular opinion: I loathe the entire concept of rotations. There ceases to be any kind of individuality in gameplay when everyone is the equivalent of a robot; all pre-programmed with a specific set of moves for 'optimum DPS', usually taken from some guy/gal on Reddit posting along with some unfathomable chart of numbers. I adore spontaneity and instinctive gameplay - something which, for me, only a healer role really has in abundance.
Last edited by Alleo; 02-10-2018 at 07:09 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
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