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  1. #291
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Selova View Post
    This is not a unpopular opinion, It's just straight up false. I'm actually more curious why you think that big pulls alone are a sign of a bad tank then, let's say...a tank that doesn't know how to rotate cooldowns or use them period. I'm legit curious to see what your response is.
    A sign, not the only sign. There are other ways in which one can play badly of course.
    (1)

  2. #292
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Healers that aren't dpsing in their down time are playing sub-par and it is a perfectly valid reason to kick.

    I don't hate Alphinaud.

    Mentors aren't all bad or even mostly bad.

    The biggest problem facing this game is the chasm separating the hypercasuals from everyone else.
    (10)

  3. #293
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by MistakeNot View Post
    A good tank should minimise the danger and risk as far as possible.
    I think it's pretty dangerous if you end up boring your healer enough that they fall asleep. Then again... The few I did actually fall asleep in, nobody died. Mobs tickle enemies to death in dungeons and it makes bosses so boring.
    (1)

  4. #294
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Ok time to double-down

    I feel that some body pieces need a "/button-up" toggle option. There are some glamours I have to pass on because there's far too much chest/breast exposed to be used in an outfit I'm working on.

    It's also mildly annoying when there is a sizeable difference in "material" when comparing the same leg piece on a female, compared to a male. Perhaps they should add a "/pants" toggle, while they are at it. Glamour a leg piece on a female retainer, and like magic," it's like the leg piece was never there.

    An "/open-toe" toggle option would also be useful, for those foot pieces with open toes that I'm sure no one asked for.

    Oh, and let's not forget to include a "/feather" toggle option for those feathers that never seen to dye the right color with the piece it's attached to.

    More glamour options are your friend

    PS: Honorable mention to the pieces that look fine undyed, but look extra special awful when applying a dye. Thank the Twelve for the dye preview option.

    PS (pt2): Extra special mention to that one accent on a piece that never changes color, no matter what dye is applied.
    (6)
    Last edited by DarkDedede; 02-11-2018 at 04:34 AM.

  5. #295
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip.
    I'm well aware of this. Speedrunning began with 2.0 as getting that Darklight (if you hadn't in 1.0) required running the 3 level 50 dungeons available ad nausium.

    I feel the idea of speedrunning becoming the "best way to play" and meta overall happened when Brayflox Nonstop (Longstop HM) came out. Since it was so easy to zerg. The place could be done so quickly that it was far faster to just spam this one dungeon to cap than roulettes.

    I was there, we all would party finder Bray HM, do about 5 or so runs before we were fried, and then do it again. It sucked, but suddenly everyone and anyone had a way to cap tomes easily, not just the "no-lifers." And it just stuck.

    It's all efficiency>enjoyment.

    I think the last straw for me (since I've never been a fan, and I healer main, too, so I do get your angle) was just how hard SB's 4.0 dungeons tried to break parties of it with gating and harder hitting mobs. There was no bad luck getting a bad tank and stressing out trying to save them; all tanks were squishy.

    Couple this with the separate issue of too many tanks desperately clinging on to their HW gear and just taking the concept of healers adjust so far it was skirting harassment.

    It was a whole series of things that make me grow to abhor it, even if it's within my capability to carry these shit parties.
    (4)
    Last edited by Ametrine; 02-11-2018 at 04:53 AM.

  6. #296
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by MistakeNot View Post
    One could also say that large pulls being common is a sign of bad encounter design.
    This I think is a more interesting discussion than simply saying "tanks who do large pulls are bad/wrong/needlessly creating complications for their group". It's frankly gross the amount of tools tanks and healers have to trivialize massive packs (tank CDs, including immunity for a good number of seconds every 2-3 minutes save PLD, healer oGCDs in the range of 600-700 potency which is like 1/3rd a tank's health bar, regens also removing the need to cast actual healing spells, etc). I know people are going to bust out the "we just outgear everything so bad by now", but this dungeon's gear is like 325 or something, people are 340, that's not an egregious amount of overgearing and people were still chain-pulling day 1 with no prior knowledge of the dungeon. Hell, doing small pulls, I was able to heal a SAM and MCH through trash packs just on my SCH, while still being able to DPS (our tank dc'd after the first boss of Hell's Lid).

    I feel like the mobs are just weaksauce all around. Being able to pull everything wall-to-wall should be the hallmark of an EXTREMELY coordinated, max-geared group, not something a random bunch of pugs cobbled together can achieve with minimal stress and effort. Right now it's the optimal way to play, so people doing that are absolutely correct, but it's just really mind-numbing to do every dungeon as a healer skating by on just regens, oGCD heals, and AOE damage spam.
    (1)

  7. #297
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And on the flip side to this, all of the Veteran Reward outfits were from the male characters, and there were no options for female characters at all.
    Also no villain outfits, and mostly protagonist only.
    (0)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  8. #298
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    My opinions:
    Slashing, piercing and blunt resistance should have been replaced with elemental weakness/resistance and make elements way more important, give us a use for all those elemental weapons we get...
    There should be a 4th role: support....
    Mounted combat should be a thing... on land in air and at sea...
    There should be more sidequest chains that matter... with dungeons and trials gated within them.
    (1)

  9. #299
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Okamimaru View Post
    elemental weakness/resistance and make elements way more important
    That’s coming in Eureka. Please look forward to it~.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #300
    Player
    Yarusenai's Avatar
    Join Date
    Aug 2015
    Posts
    6
    Character
    Nyyria Sheryine
    World
    Omega
    Main Class
    Fisher Lv 70
    I like the glamour dresser. I will never ever put 200 pieces in this anyway and it finally made it possible for me to put down a great outfit for my SCH and MCH without bothering with the prisms.

    The game needs something different. I played since the new release. It's been far too long of the same old same old. Tomestone grinding...and so on. In this game you can predict 50 % of what's going to be in the next patch before it even comes out. I hope Eureka will change things up a bit but it does get tiring. My sub ran out today and I am almost Lvl 70 with my MCH...but I am not sure I'll resub because what's the point?

    I actually like Fates. However, the zones are way too empty. Game needs way more open world content and reasons to get out there and less instanced stuff.
    (0)

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