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  1. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I understand how frustrating it can be for you to know the fight, but can't clear it because you had bad parties.

    However, introducing checkpoints would kill these raids.
    You would not have to worry about performing well for the whole duration of the fight, people would probably even fail mechanics but still pass it. In the end, there would be even less player who could actually clear those raids because they could "clear" it by being dead, but it wouldn't be important because of checkpoints.

    Failing makes you learn from your mistakes. You learn what you must do, and doing the same part of the battle over and over again make it being easier to pass until the next part when the same learning scenario occurs again.
    That's the whole point of raiding. Failing, learning, optimizing, clearing, and giving all you can.

    With checkpoints, a death would be meaningless and wouldn't encourage to prevent failures.

    If people join "clear pfs" but keep failing every mechanics over and over again, or have not the expected dps to do it, that means they have nothing to do in here and need more training and experience.
    They unfortunately have to be kicked for missing the requirement the pf previously asked for.
    That's not a jerk or elitism move. That's just logical.

    You are supposed to join parties that match your current progression. Not being the burden of it.
    (0)
    Last edited by KDSilver; 02-06-2018 at 12:22 PM.