Quote Originally Posted by Dzian View Post
your post
Ty for this post. I'm sorry Hyo for not being specific about what I would like to see. I think having an option like this would be super easy to code in. I don't want folks to be able to just step into the final phase...but form a group of people who have all been to the final phase and do the entire encounter.

I wish it were as simple as just enforcing the rules though...but for my server it doesn't solve the problem.

You open a PF for a fight. You wait for it to fill. Lets say it takes 10 minutes to fill up. You get everyone set on a ready check, and you enter the encounter. Lets say another 3-5 minutes for that to happen. You get in, and you place markers and call out assignments. Another 5 minutes can pass before the very first pull. You do the pull and someone is bad, it takes 3-5 minutes on the pull til wipe is called. No one wants to be a dick so you tell them they have one more chance to get it right. You do it again and the same thing happens so you leave and kick them. By now 30 minutes have passed. You go back into PF looking for another person. Fill them in go in and then find out someone has never seen phase 2 or 3 and keep getting you killed. You leave that time and now a whole hour + has passed. People are annoyed, so they may leave...but you have a good group, so you open up PF one more time and get another player to replace the one that was wiping you at the end...and lo and behold that player has never seen phase 1. Your group gets pissed and leaves...and you lost an hour+ because of people.