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Thread: Regarding AST

  1. #31
    Player
    LachleinStratos's Avatar
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    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    [QUOTE=Tridus;4565975]Frankly, you need to not be so completely ridiculous if you want feedback other than that you're being ridiculous. Permanent Synastry? Near permanent Whispering Dawn? Really? I mean, come on. What problem are you trying to solve with such large jumps in healing power for 2/3 jobs?

    How do you tell what is ridiculous? I dont know when a suggestion can go reach that bar. Let me know so i will try to not get too close to it.
    (0)

  2. #32
    Player
    Ceasaria's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Elamys View Post
    There's no need for these changes honestly, and to change them would basically erase any RNG involved in AST's card system, which would be too much of a buff honestly. It's really only when I use Sleeve Draw that I find myself needing Spread or Redraw when it might be on cooldown anyways.
    Yeah that's why I want to solve this problem with my buff, but Redraw would be a bit powerful, I see it now.
    Hmmm, just buff Spread then.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #33
    Player
    Astrololol's Avatar
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    Apr 2017
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    40
    Character
    Shion Virai
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Honestly, the only change I would make to AST, is to MAKE GRAVITY A LVL 50 SKILL. Can't use it in the majority of trials, because it's locked behind that accursed "wevel fifty twooo" mark. Not until they release more Stormblood trials, anyways.
    Edit: Or, ooor let us get rid of a held card, auto holding a spire is...yeah.
    (8)
    Last edited by Astrololol; 02-07-2018 at 12:15 AM.

  4. #34
    Player
    Braven's Avatar
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    Jan 2018
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    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    Quote Originally Posted by Astrololol View Post
    Honestly, the only change I would make to AST, is to MAKE GRAVITY A LVL 50 SKILL. Can't use it in the majority of trials, because it's locked behind that accursed "wevel fifty twooo" mark. Not until they release more Stormblood trials, anyways.
    Edit: Or, ooor let us get rid of a held card, auto holding a spire is...yeah.
    I agree; it is annoying having no AOE at all for level 50 capped content. Getting gravity slightly earlier won’t end game balance but will make AST less boring at low levels. Synastry can be moved up to level 52 and take the place of gravity. AST already has the best low-level healing with essential dignity and high potency heals; synastry is just overkill and isn’t needed at level 50.

    Getting gravity earlier will also help make Ewer more powerful since you will need it for gravity spam.
    (1)
    Last edited by Braven; 02-07-2018 at 02:58 AM.

  5. #35
    Player
    Ametrine's Avatar
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    Sep 2013
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    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    AST "needing" and AoE dot is really just an option to improve the job's personal DPS. AST is perfectly powerful in a group with proper card usage, but the worst in the game solo.

    I say hold it til next level cap just so we don't have further power creep. I think it'd be more of a QoL improvement. I'd actually the job gain skills that aren't tied into the cards next patch.

    Though, the gravity/synastry swap of skills would be a game changer as far as QoL goes for AST!
    (0)

  6. #36
    Player
    Elamys's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Astrololol View Post
    Honestly, the only change I would make to AST, is to MAKE GRAVITY A LVL 50 SKILL. Can't use it in the majority of trials, because it's locked behind that accursed "wevel fifty twooo" mark. Not until they release more Stormblood trials, anyways.
    Edit: Or, ooor let us get rid of a held card, auto holding a spire is...yeah.
    You can get rid of held card. Right click it off in your buffs or use Undraw Spread.
    (4)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #37
    Player
    KDSilver's Avatar
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    Dec 2015
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    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Considering the other 2 healers never needeed a skill such as Synastry to heal properly, I totally agree that they should switch it with Gravity.
    THIS is a small QoL we could try to ask to dev team. Doesn't affect anything except finally having that aoe at lvl50 and that would be just great.
    (0)

  8. #38
    Player
    basketofseals's Avatar
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    Jul 2015
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    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Honestly I don't think permanent Synastry would be that OP provided you're not talking about the healing+ buff that comes with it. It's a pretty wonky and situational CD on its own.
    (0)

  9. #39
    Player
    Braven's Avatar
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    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    Quote Originally Posted by basketofseals View Post
    Honestly I don't think permanent Synastry would be that OP provided you're not talking about the healing+ buff that comes with it. It's a pretty wonky and situational CD on its own.
    There is no healing buff anymore with Synastry. It just does an additional cure with a potency of 40% of benefict/benefict 2 to the target whenever you cast it on anyone.

    It really isn’t situational, it just makes your benefict 2 OP. If you use synastry on the tank (generally always), and then heal them, your beneficts do 40% more healing: 1046 potency without any buffs.

    Healing two at once is just an option. You can also use it on the tank for massive healing after tank busters, or just to save global cooldowns by healing once instead of twice in a row. It essentially works like a 40% healing buff.
    (0)

  10. #40
    Player
    basketofseals's Avatar
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    Jul 2015
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    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Braven View Post
    There is no healing buff anymore with Synastry. It just does an additional cure with a potency of 40% of benefict/benefict 2 to the target whenever you cast it on anyone.

    It really isn’t situational, it just makes your benefict 2 OP. If you use synastry on the tank (generally always), and then heal them, your beneficts do 40% more healing: 1046 potency without any buffs.

    Healing two at once is just an option. You can also use it on the tank for massive healing after tank busters, or just to save global cooldowns by healing once instead of twice in a row. It essentially works like a 40% healing buff.
    But that's not something out of the ordinary. Surviving a tank buster is the hard part, never the part that comes after. Fairies even do something similar, but have additional benefits of not being stuck to one target(most of the time).

    In practice, this works out to be an extremely minor damage increase at best. I see absolutely nothing overbearing about this. Additionally, it would make their healing identity a bit strong, which imo is completely lacking at the current moment.
    (3)

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