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Thread: Regarding AST

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  1. #1
    Player
    Braven's Avatar
    Join Date
    Jan 2018
    Posts
    56
    Character
    Valora Stoutheart
    World
    Goblin
    Main Class
    White Mage Lv 61
    Quote Originally Posted by basketofseals View Post
    Honestly I don't think permanent Synastry would be that OP provided you're not talking about the healing+ buff that comes with it. It's a pretty wonky and situational CD on its own.
    There is no healing buff anymore with Synastry. It just does an additional cure with a potency of 40% of benefict/benefict 2 to the target whenever you cast it on anyone.

    It really isn’t situational, it just makes your benefict 2 OP. If you use synastry on the tank (generally always), and then heal them, your beneficts do 40% more healing: 1046 potency without any buffs.

    Healing two at once is just an option. You can also use it on the tank for massive healing after tank busters, or just to save global cooldowns by healing once instead of twice in a row. It essentially works like a 40% healing buff.
    (0)

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Braven View Post
    There is no healing buff anymore with Synastry. It just does an additional cure with a potency of 40% of benefict/benefict 2 to the target whenever you cast it on anyone.

    It really isn’t situational, it just makes your benefict 2 OP. If you use synastry on the tank (generally always), and then heal them, your beneficts do 40% more healing: 1046 potency without any buffs.

    Healing two at once is just an option. You can also use it on the tank for massive healing after tank busters, or just to save global cooldowns by healing once instead of twice in a row. It essentially works like a 40% healing buff.
    But that's not something out of the ordinary. Surviving a tank buster is the hard part, never the part that comes after. Fairies even do something similar, but have additional benefits of not being stuck to one target(most of the time).

    In practice, this works out to be an extremely minor damage increase at best. I see absolutely nothing overbearing about this. Additionally, it would make their healing identity a bit strong, which imo is completely lacking at the current moment.
    (3)