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Thread: Regarding AST

  1. #21
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by VanilleFang View Post
    I was looking at all the buffs as a whole. And you never said the speed buff would be in place of its current buff.

    And having their only DoT be AoE would be... not overpowered but a bit strong. Combust II damage would need to be lowered as of right now it is 500 potency. Aero III is 370.
    I agree with lowering combust damage down to make it aoe.

    Oh i meant giving The Spire movement speed as well as giving TP just so its more useful being a situational spell. What are your thoughts? The lightning icon fits so well too lol
    (1)

  2. #22
    Player
    Sylvain's Avatar
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    Oct 2015
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    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The only thing I would change is speed or light. It is just a weird cd imo.
    What I would change (2 possible options)
    Case 1: reduce recast time to 1.5sec and halve casting time of all spells. Mana cost and dmg reduction are unchanged.
    Same duration same cd.

    Case 2: same effect as now but only last for 1spell. 30sec cd.
    Possible nice touch would be to grant it charges (up to 3)
    Essentially work as a 30sec switftcast for short cast time.
    (2)

  3. #23
    Player
    Kurando's Avatar
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    Mar 2017
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    2,236
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    There is one issue with Synastry that needs to be looked though. It lasts for 20secs on the target and also the AST that used it, ok super so far so good. However, if you use any time duration increasing action on either the target or the AST (but not both), then the Synastry timer on the target effected by the increase keeps the buff for longer but their partner does not. So you could have the target on a 35sec Synastry whilst the AST is only on 20sec although once the timer ends on the AST then it disappears off the target as well even though the timers were both different.

    Suggestion would be to allow Synastry to be linked so that if one target receives a duration extension, then it syncs and effects both them and the caster without them having seperate times. Alternatively prevent Synastry from being effected by duration extensions, but allow the CD to be reduced slightly to accommodate this.
    (2)

  4. #24
    Player
    Ceasaria's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I would reduce the recast time on Spread and Redraw to 15 or 20 sec, and add maybe an other instant dot to deal with oGCD without clipping.
    Ah, and buff the trait Hyper Lightspeed.
    Nice one for Synastry, Kurando.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #25
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
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    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    When the same person makes both these ridiculous suggestions and the SCH ridiculous suggestions, it's hard not to wonder if they were beaten up by a posse of White Mages.
    (1)

  6. #26
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tridus View Post
    When the same person makes both these ridiculous suggestions and the SCH ridiculous suggestions, it's hard not to wonder if they were beaten up by a posse of White Mages.
    Its just my suggestions and im open to feedbacks but not from someone who has to say "its not hard to wonder if they were beaten up by a posse of white mages".

    Oh and look at all the other players who just posted their suggestions. Thats what i wanted to read from their current perspective of AST.

    If you want to say something please do me a favor and be constructive and not sound like an elitist saying this is fine and etc when clearly there are proof in here from players posting their suggesting differently to mine.

    Directing this to KSD person wharever his name was cant really remember.
    (2)
    Last edited by LachleinStratos; 02-06-2018 at 09:52 AM.

  7. #27
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Tridus View Post
    [...]wonder if they were beaten up by a posse of White Mages.
    "That's a pretty fine glass house you got there. Be a shame if something were to happen to it. "
    (0)

  8. #28
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ceasaria View Post
    I would reduce the recast time on Spread and Redraw to 15 or 20 sec
    There's no need for these changes honestly, and to change them would basically erase any RNG involved in AST's card system, which would be too much of a buff honestly. It's really only when I use Sleeve Draw that I find myself needing Spread or Redraw when it might be on cooldown anyways.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  9. #29
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by LachleinStratos View Post
    I agree with lowering combust damage down to make it aoe.

    Oh i meant giving The Spire movement speed as well as giving TP just so its more useful being a situational spell. What are your thoughts? The lightning icon fits so well too lol
    This change would hurt AST DPS in everything but dungeon pulls. It would be a bad change imo.

    You also have to be aware that SCH Bane DoTs is 2 GCDs + Aetherflow. So there's a reason they can do so much damage with their AoE DoTs...

    And no. No card as multiple effects. It would very strange to give Spire a second effect. Especially Movement Speed. That would be so incredibly situational it wouldn't increase Spire's usefulness by much, if at all.
    (0)

  10. #30
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LachleinStratos View Post
    Its just my suggestions and im open to feedbacks but not from someone who has to say "its not hard to wonder if they were beaten up by a posse of white mages".

    Oh and look at all the other players who just posted their suggestions. Thats what i wanted to read from their current perspective of AST.
    Frankly, you need to not be so completely ridiculous if you want feedback other than that you're being ridiculous. Permanent Synastry? Near permanent Whispering Dawn? Really? I mean, come on. What problem are you trying to solve with such large jumps in healing power for 2/3 jobs?

    If you want to say something please do me a favor and be constructive and not sound like an elitist saying this is fine and etc when clearly there are proof in here from players posting their suggesting differently to mine.
    The bar for elitism sure is low if that's all it takes to reach it.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

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