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Thread: Regarding AST

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  1. #1
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KDSilver View Post
    Please, just stop with your ridiculous suggestions regarding healers.

    You definitly don't know how to play them.
    I do know how to play AST
    Just cant be bothered placing combust 1 by 1, AERO 3 & BANE miasa + bio is OVERPOWERED
    Giving spire movement speed instead of useless TP is RIDICULOUS OVERPOWERED

    Dont see how this is making AST ridiculous just trying to make inconvenient and situational spells more interesting
    (1)
    Last edited by LachleinStratos; 02-05-2018 at 11:19 AM.

  2. #2
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LachleinStratos View Post
    I do know how to play AST
    Just cant be bothered placing combust 1 by 1, AERO 3 & BANE miasa + bio is OVERPOWERED
    Giving spire movement speed instead of useless TP is RIDICULOUS OVERPOWERED

    Dont see how this is making AST ridiculous just trying to make inconvenient and situational spells more interesting
    No you dont. This comes from a high experienced main ast during when ast was bad in HW till deltascape savage. Playing sch now

    Cards compensate ur dps anyways. And if you are stupid enough to use aoe card on 4 man then u have no right to come up with this silly suggestion. NEVER use aoe card ON 4 MAN. Enchance it or extend it. Not expand it on 4 man. You "will" notice how much ur playing with ur cards.
    (0)

  3. #3
    Player
    LachleinStratos's Avatar
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    Jan 2018
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    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Johaandr View Post
    No you dont. This comes from a high experienced main ast during when ast was bad in HW till deltascape savage. Playing sch now

    Cards compensate ur dps anyways. And if you are stupid enough to use aoe card on 4 man then u have no right to come up with this silly suggestion. NEVER use aoe card ON 4 MAN. Enchance it or extend it. Not expand it on 4 man. You "will" notice how much ur playing with ur cards.
    Thanks for your feedback. I never claimed that i aoe my card on 4 man. All im seeing is spire is what it is now and suggest it to become more interesting.
    May i please do you still main AST or main SCH now? If no longer main AST what was your reason? cheers
    (1)

  4. #4
    Player
    Johaandr's Avatar
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    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LachleinStratos View Post
    Thanks for your feedback. I never claimed that i aoe my card on 4 man. All im seeing is spire is what it is now and suggest it to become more interesting.
    May i please do you still main AST or main SCH now? If no longer main AST what was your reason? cheers
    Never claimed u did ^^. Aoe in dungeon was just a pure example and i suck at being constructive in my posts but i hope you get my point. Spire is just a aoe slave. Or arcana

    The reason i changed from ast to sch is only because of static reasons. My cohlr plays Ast and can play whm too. I play ast and can play sch.
    Its my personal thing that i dislike raiding with NoctAst/Whm. It is doable but i mostly prefer ast/sch or sch/whm.
    (0)
    Last edited by Johaandr; 02-11-2018 at 11:22 PM.

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Personally, I wouldn't mind if Combust I/II was more like Aero I/II, where it has both a burst and a DoT. That way, during phases where we have to move, I can just spam Combust I/II to do damage. >w>
    (3)

  6. #6
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Does AST really need an AoE dot? It might be nice, but is it really, truly, needed for AST to be a good class? I would say no. Don't waste your time Combusting all the mobs. Just use Gravity.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The only thing I would change is speed or light. It is just a weird cd imo.
    What I would change (2 possible options)
    Case 1: reduce recast time to 1.5sec and halve casting time of all spells. Mana cost and dmg reduction are unchanged.
    Same duration same cd.

    Case 2: same effect as now but only last for 1spell. 30sec cd.
    Possible nice touch would be to grant it charges (up to 3)
    Essentially work as a 30sec switftcast for short cast time.
    (2)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    There is one issue with Synastry that needs to be looked though. It lasts for 20secs on the target and also the AST that used it, ok super so far so good. However, if you use any time duration increasing action on either the target or the AST (but not both), then the Synastry timer on the target effected by the increase keeps the buff for longer but their partner does not. So you could have the target on a 35sec Synastry whilst the AST is only on 20sec although once the timer ends on the AST then it disappears off the target as well even though the timers were both different.

    Suggestion would be to allow Synastry to be linked so that if one target receives a duration extension, then it syncs and effects both them and the caster without them having seperate times. Alternatively prevent Synastry from being effected by duration extensions, but allow the CD to be reduced slightly to accommodate this.
    (2)

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I would reduce the recast time on Spread and Redraw to 15 or 20 sec, and add maybe an other instant dot to deal with oGCD without clipping.
    Ah, and buff the trait Hyper Lightspeed.
    Nice one for Synastry, Kurando.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  10. #10
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ceasaria View Post
    I would reduce the recast time on Spread and Redraw to 15 or 20 sec
    There's no need for these changes honestly, and to change them would basically erase any RNG involved in AST's card system, which would be too much of a buff honestly. It's really only when I use Sleeve Draw that I find myself needing Spread or Redraw when it might be on cooldown anyways.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

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