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Thread: Regarding AST

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  1. #1
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Remove a sect? The whole draw of the AST is that it is versatile and can switch up what it is doing depending on the situation. If anything it's only real drawback far as I can see is it's MP management is worse then the other two now. So if anything I would change synastry to also give some mp back when the target takes damage just as we give some healing for every spell. But removing a sect would either just make it a poor man's WHM or SCH that has a buffing mechanic, instead of the versatile healer that can adapt to any party or situation as needed.

    For spire changes, I actually have two ideas. One is that it places a buff that acts like a reverse MCH's Wyldfire. Basically it takes all the damage a target receives and gives it back to the source at maybe 25% (probably less). The other is simply to make it a decent HoT that gives AST another healing option. Which would be nice if you are in the noct sect.
    (2)

  2. #2
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I think having an AOE DOT is all AST is missing from it's kit, but just make that it's level 72 skill when we hit 5.0.

    I agree we need a 4th healer that sits as a counter to AST's buff system, but please don't forget that we had N.AST putting out better mitigation per mana than SCH was just a few patches ago. We're finally at the best sweet spot of the three in a while.
    (7)

  3. #3
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ametrine View Post
    I agree we need a 4th healer that sits as a counter to AST's buff system, but please don't forget that we had N.AST putting out better mitigation per mana than SCH was just a few patches ago. We're finally at the best sweet spot of the three in a while.
    I agree, it seems more sensible to not make changes and keep the balance as it is now. However on the note about SCH, we received an entire move back (Miasma II) which increased our DPS a fair amount, and our raid DPS contribution is generally better than ASTs after the Balance nerf as well. IMO the shielding aspect is much less of a contributing factor to the balance between the two.
    (0)

  4. #4
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The recent Spear rework is supposed to be the counter (Spear being a Crit buff and the recent duration buff) and SCH lacks anything like Assize/Earthly Star or Holy/Gravity, and had a massive nerf to Bane.

    Miasma II was to fix that specific whole in their skill set.
    (0)

  5. #5
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ametrine View Post
    The recent Spear rework is supposed to be the counter (Spear being a Crit buff and the recent duration buff) and SCH lacks anything like Assize/Earthly Star or Holy/Gravity, and had a massive nerf to Bane.

    Miasma II was to fix that specific whole in their skill set.

    Oh no, I absolutely agree that SCH needed those buffs. It was terrible in 4.0. My point was just that I don't think ASTs better shielding was ever the reason it was better than SCH. Because technically it still does have superior shielding, that's not where the problem lies. But again, hard to buff other aspects of the job which could move over to Diurnal and kill WHM again. So I have zero suggestions for AST.
    (0)

  6. #6
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Those are some pretty ridiculous buffs.

    I feel like Astrologian is in the best place it has been thus far. Sure, like many others have said, Spire could use some tweaking, but it isn't as though it is completely useless.

    All three healers feel like they are in nice positions right now. They all three have their uses in differing situations without one of them tending to outshine the others, which can't really be said all that well in regards to either the Tanks or DPS classes.
    (0)

  7. #7
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    While we're at it, The Bole should just make people invulnerable to damage and have 60s duration.
    (0)

  8. #8
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Trunks View Post
    While we're at it, The Bole should just make people invulnerable to damage and have 60s duration.
    And remove cooldown on Benediction.
    (1)

  9. #9
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Astro could use a ogcd to stop clipping so much. They could probably do something with Noct Astro vs Sch as for what I don't know.

    As for allowing combust 2 to be aoe why? Do whm use these spells for raids against massive mobs often enough to warrant this change?
    (1)
    Last edited by Jxnibbles; 02-05-2018 at 12:02 PM.

  10. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Please, just stop with your ridiculous suggestions regarding healers.

    You definitly don't know how to play them.
    (1)

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